Paratextualizing Games
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a consi...
Guardat en:
| Format: | Online |
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| Idioma: | anglès |
| Publicat: |
transcript Verlag
2021
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| Matèries: | |
| Accés en línia: | ONIX_20211217_9783839454213_4 |
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