Paratextualizing Games
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a consi...
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| 格式: | Online |
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| 語言: | 英语 |
| 出版: |
transcript Verlag
2021
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| 主題: | |
| 在線閱讀: | ONIX_20211217_9783839454213_4 |
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| _version_ | 1869526173686431744 |
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| collection | Directory of Open Access Books |
| description | Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text? |
| format | Online |
| id | doab-20.500.12854ir-75023 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2021 |
| publishDateRange | 2021 |
| publishDateSort | 2021 |
| publisher | transcript Verlag |
| publisherStr | transcript Verlag |
| record_format | ojs |
| spelling | doab-20.500.12854ir-750232025-07-30T11:56:04Z Paratextualizing Games Beil, Benjamin Freyermuth, Gundolf S. Schmidt, Hanns Christian Digital Games Paratext Fan Studies Let's Plays Media Popular Culture Computer Games Digital Media Media Aesthetics Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text? 2021-12-18T04:01:34Z 2021-12-18T04:01:34Z 2021-12-17T17:42:41Z 2021 book ONIX_20211217_9783839454213_4 OCN: 1300791644 https://library.oapen.org/handle/20.500.12657/52071 9783839454213 9783837654219 9783732854219 https://directory.doabooks.org/handle/20.500.12854/75023 eng Bild und Bit. Studien zur digitalen Medienkultur open access image/jpeg image/jpeg image/jpeg image/jpeg Attribution-ShareAlike 4.0 International Attribution-ShareAlike 4.0 International Attribution-ShareAlike 4.0 International Attribution-ShareAlike 4.0 International https://library.oapen.org/bitstream/20.500.12657/52071/1/9783839454213.pdf https://library.oapen.org/bitstream/20.500.12657/52071/1/9783839454213.pdf https://library.oapen.org/bitstream/20.500.12657/52071/1/9783839454213.pdf https://library.oapen.org/bitstream/20.500.12657/52071/1/9783839454213.pdf transcript Verlag transcript Verlag 10.14361/9783839454213 10.14361/9783839454213 7e97f9b9-be2b-4d9c-a928-3c8ebdfa443c e5d0d4f1-b986-495a-ae00-7ef7acccdbc4 9783839454213 9783837654219 9783732854219 transcript Verlag 406 Bielefeld 16TOA002 open access |
| spellingShingle | Digital Games Paratext Fan Studies Let's Plays Media Popular Culture Computer Games Digital Media Media Aesthetics Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture Paratextualizing Games |
| title | Paratextualizing Games |
| title_full | Paratextualizing Games |
| title_fullStr | Paratextualizing Games |
| title_full_unstemmed | Paratextualizing Games |
| title_short | Paratextualizing Games |
| title_sort | paratextualizing games |
| topic | Digital Games Paratext Fan Studies Let's Plays Media Popular Culture Computer Games Digital Media Media Aesthetics Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture |
| topic_facet | Digital Games Paratext Fan Studies Let's Plays Media Popular Culture Computer Games Digital Media Media Aesthetics Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture |
| url | ONIX_20211217_9783839454213_4 |