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Topic: Computer Games

  • Topic: Media Aesthetics
  • Topic: Media Studies
  • Topic: Popular Culture
  • Topic: thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural a...
  • Topic: Digital Media
  • Topic: Games
  • Topic: Q1-390
  • Topic: BF1-990
  • Topic: Cognition
  • Topic: Cultural Studies
  • Topic: Culture
  • Topic: Game Design
  • Topic: Kulturwissenschaft
  • Topic: Medicine
  • Topic: Mental Health
  • Topic: Narratology
  • Topic: Play
  • Topic: bic Book Industry Communication::J Society & social sciences::JM Psychology
  • Topic: thema EDItEUR::J Society and Social Sciences::JM Psychology
  • Topic: transfer
  • Topic: Aesthetics
  • Topic: Allgemeine Literaturwissenschaft
  • Topic: Ambience
  • Topic: Amblyopia
  • Topic: Aporia and Epiphany
  • Topic: Art
  • Topic: Assessment
  • Show items as search results
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    Politiken des (digitalen) Spiels
  • Quick Look
    Playing Dystopia
  • Quick Look
    Live Performance and Video Games
  • Quick Look
    Video Games and Mental Health
  • Quick Look
    Time and Space in Video Games
  • Quick Look
    Games and Rules
  • Quick Look
    Mental Health | Atmospheres | Video Games

Topic: Media

  • Topic: Media Aesthetics
  • Topic: Media Studies
  • Topic: Popular Culture
  • Topic: thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural a...
  • Topic: Digital Media
  • Topic: Games
  • Topic: Q1-390
  • Topic: BF1-990
  • Topic: Cognition
  • Topic: Cultural Studies
  • Topic: Culture
  • Topic: Game Design
  • Topic: Kulturwissenschaft
  • Topic: Medicine
  • Topic: Mental Health
  • Topic: Narratology
  • Topic: Play
  • Topic: bic Book Industry Communication::J Society & social sciences::JM Psychology
  • Topic: thema EDItEUR::J Society and Social Sciences::JM Psychology
  • Topic: transfer
  • Topic: Aesthetics
  • Topic: Allgemeine Literaturwissenschaft
  • Topic: Ambience
  • Topic: Amblyopia
  • Topic: Aporia and Epiphany
  • Topic: Art
  • Topic: Assessment
  • Show items as search results
  • Explore related channels
  • Quick Look
    Politiken des (digitalen) Spiels
  • Quick Look
    Playing Dystopia
  • Quick Look
    Live Performance and Video Games
  • Quick Look
    Video Games and Mental Health
  • Quick Look
    Time and Space in Video Games
  • Quick Look
    Games and Rules
  • Quick Look
    Mental Health | Atmospheres | Video Games

Author: Alvarez Igarzabal, Federico

  • Author: Farca, Gerald
  • Author: Gianluca Campana
  • Author: Guido P. H. Band
  • Author: Heleen A. Slagter
  • Author: Marcello Maniglia
  • Author: Michelle W. Voss
  • Author: Walter R Boot
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    Time and Space in Video Games

Author: Chandramallika Basak

  • Author: Farca, Gerald
  • Author: Gianluca Campana
  • Author: Guido P. H. Band
  • Author: Heleen A. Slagter
  • Author: Marcello Maniglia
  • Author: Michelle W. Voss
  • Author: Walter R Boot
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    Effects of Game and Game-like Training on Neurocognitive Plasticity

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    Klangwelten digitaler Spiele
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    Trauma im Computerspiel
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    Krankheit in Digitalen Spielen. Interdisziplinäre Betrachtungen
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    Spiel*Kritik
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    Die Problematisierung von Gewalt in Computerspielen
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    Zwischen Spiel und Story
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    Krankheit in Digitalen Spielen
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    Die dunkle Seite des Spiels
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    Computerspielforschung:
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    Express yourself!
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    Jahrbuch für Kulturpolitik 2023/24
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    Memes - Formen und Folgen eines Internetphänomens
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    Perspektiven pragmatischer Medienphilosophie
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    Wie postdigital schreiben?
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    Feeds, Tweets & Timelines - Schreibweisen der Gegenwart in Sozialen Medien
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    Digitalität tanzen!
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    Der Star und seine Nutzer
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    Ästhetiken in Kindheit und Jugend
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    Unsettling Catan
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    Video thrills the Radio Star
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    Earth and Beyond in Tumultuous Times
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    Playful Materialities
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    What is the Avatar?
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    Respawn
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    The Game Beat
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    The Game Beat
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    Ludotopia
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    Paratextualizing Games
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    Save Point
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    Save Point
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    Games and Bereavement
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    Repairing Play
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    Computerspielforschung:
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    Live Performance and Video Games
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    Game Production Studies
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