Game-Based Learning and Gamification for Education

The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or gamification in teaching. This reprint contains empirical studies and systematic reviews regarding the use of g...

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Formaat: Online
Taal:Engels
Gepubliceerd in: MDPI - Multidisciplinary Digital Publishing Institute 2023
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Online toegang:ONIX_20230623_9783036575148_39
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_version_ 1869528795810103296
collection Directory of Open Access Books
description The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or gamification in teaching. This reprint contains empirical studies and systematic reviews regarding the use of games in teaching, spanning many subject areas. It includes various gamification mechanisms, escape room educational games, the evaluation of various digital educational games, and other topics.
format Online
id doab-20.500.12854ir-100807
institution Directory of Open Access Books
language eng
publishDate 2023
publishDateRange 2023
publishDateSort 2023
publisher MDPI - Multidisciplinary Digital Publishing Institute
publisherStr MDPI - Multidisciplinary Digital Publishing Institute
record_format ojs
spelling doab-20.500.12854ir-1008072024-04-02T13:58:55Z Game-Based Learning and Gamification for Education Hou, Huei Tse escape room educative innovation cooperative learning higher education gamification teacher training gamification design frameworks systematic review nutrition education board game knowledge-attitude-practice digital games language learning teacher candidates knowledge attitudes app development Chinese learning Chinese character literacy game-based learning learning game Octalysis Framework education digital badges timeliness homework system distributed practice general physics physical education pedagogical models active methodologies motivation creative thinking learning motivation science academic achievement gamification in education literature survey keyword analysis design thinking framework technology-enhanced learning serious game like2be career orientation career choice vocational orientation news English card games slides and learning sheets model English as a second language English-language teaching n/a thema EDItEUR::N History and Archaeology::NH History thema EDItEUR::J Society and Social Sciences::JN Education The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or gamification in teaching. This reprint contains empirical studies and systematic reviews regarding the use of games in teaching, spanning many subject areas. It includes various gamification mechanisms, escape room educational games, the evaluation of various digital educational games, and other topics. 2023-06-23T09:44:17Z 2023-06-23T09:44:17Z 2023 book ONIX_20230623_9783036575148_39 9783036575148 9783036575155 https://directory.doabooks.org/handle/20.500.12854/100807 eng image/jpeg Attribution 4.0 International https://mdpi.com/books/pdfview/book/7270 https://mdpi.com/books/pdfview/book/7270 MDPI - Multidisciplinary Digital Publishing Institute 10.3390/books978-3-0365-7515-5 10.3390/books978-3-0365-7515-5 46cabcaa-dd94-4bfe-87b4-55023c1b36d0 9783036575148 9783036575155 222 Basel open access
spellingShingle escape room
educative innovation
cooperative learning
higher education
gamification
teacher training
gamification design frameworks
systematic review
nutrition education
board game
knowledge-attitude-practice
digital games
language learning
teacher candidates
knowledge
attitudes
app development
Chinese learning
Chinese character literacy
game-based learning
learning game
Octalysis Framework
education
digital badges
timeliness
homework system
distributed practice
general physics
physical education
pedagogical models
active methodologies
motivation
creative thinking
learning motivation
science academic achievement
gamification in education
literature survey
keyword analysis
design thinking
framework
technology-enhanced learning
serious game
like2be
career
orientation
career choice
vocational orientation
news English
card games
slides
and learning sheets model
English as a second language
English-language teaching
n/a
thema EDItEUR::N History and Archaeology::NH History
thema EDItEUR::J Society and Social Sciences::JN Education
Game-Based Learning and Gamification for Education
title Game-Based Learning and Gamification for Education
title_full Game-Based Learning and Gamification for Education
title_fullStr Game-Based Learning and Gamification for Education
title_full_unstemmed Game-Based Learning and Gamification for Education
title_short Game-Based Learning and Gamification for Education
title_sort game based learning and gamification for education
topic escape room
educative innovation
cooperative learning
higher education
gamification
teacher training
gamification design frameworks
systematic review
nutrition education
board game
knowledge-attitude-practice
digital games
language learning
teacher candidates
knowledge
attitudes
app development
Chinese learning
Chinese character literacy
game-based learning
learning game
Octalysis Framework
education
digital badges
timeliness
homework system
distributed practice
general physics
physical education
pedagogical models
active methodologies
motivation
creative thinking
learning motivation
science academic achievement
gamification in education
literature survey
keyword analysis
design thinking
framework
technology-enhanced learning
serious game
like2be
career
orientation
career choice
vocational orientation
news English
card games
slides
and learning sheets model
English as a second language
English-language teaching
n/a
thema EDItEUR::N History and Archaeology::NH History
thema EDItEUR::J Society and Social Sciences::JN Education
topic_facet escape room
educative innovation
cooperative learning
higher education
gamification
teacher training
gamification design frameworks
systematic review
nutrition education
board game
knowledge-attitude-practice
digital games
language learning
teacher candidates
knowledge
attitudes
app development
Chinese learning
Chinese character literacy
game-based learning
learning game
Octalysis Framework
education
digital badges
timeliness
homework system
distributed practice
general physics
physical education
pedagogical models
active methodologies
motivation
creative thinking
learning motivation
science academic achievement
gamification in education
literature survey
keyword analysis
design thinking
framework
technology-enhanced learning
serious game
like2be
career
orientation
career choice
vocational orientation
news English
card games
slides
and learning sheets model
English as a second language
English-language teaching
n/a
thema EDItEUR::N History and Archaeology::NH History
thema EDItEUR::J Society and Social Sciences::JN Education
url ONIX_20230623_9783036575148_39