Game-Based Learning and Gamification for Education
The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or gamification in teaching. This reprint contains empirical studies and systematic reviews regarding the use of g...
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| Formaat: | Online |
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| Taal: | Engels |
| Gepubliceerd in: |
MDPI - Multidisciplinary Digital Publishing Institute
2023
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| Online toegang: | ONIX_20230623_9783036575148_39 |
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| _version_ | 1869528795810103296 |
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| collection | Directory of Open Access Books |
| description | The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or gamification in teaching. This reprint contains empirical studies and systematic reviews regarding the use of games in teaching, spanning many subject areas. It includes various gamification mechanisms, escape room educational games, the evaluation of various digital educational games, and other topics. |
| format | Online |
| id | doab-20.500.12854ir-100807 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2023 |
| publishDateRange | 2023 |
| publishDateSort | 2023 |
| publisher | MDPI - Multidisciplinary Digital Publishing Institute |
| publisherStr | MDPI - Multidisciplinary Digital Publishing Institute |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1008072024-04-02T13:58:55Z Game-Based Learning and Gamification for Education Hou, Huei Tse escape room educative innovation cooperative learning higher education gamification teacher training gamification design frameworks systematic review nutrition education board game knowledge-attitude-practice digital games language learning teacher candidates knowledge attitudes app development Chinese learning Chinese character literacy game-based learning learning game Octalysis Framework education digital badges timeliness homework system distributed practice general physics physical education pedagogical models active methodologies motivation creative thinking learning motivation science academic achievement gamification in education literature survey keyword analysis design thinking framework technology-enhanced learning serious game like2be career orientation career choice vocational orientation news English card games slides and learning sheets model English as a second language English-language teaching n/a thema EDItEUR::N History and Archaeology::NH History thema EDItEUR::J Society and Social Sciences::JN Education The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or gamification in teaching. This reprint contains empirical studies and systematic reviews regarding the use of games in teaching, spanning many subject areas. It includes various gamification mechanisms, escape room educational games, the evaluation of various digital educational games, and other topics. 2023-06-23T09:44:17Z 2023-06-23T09:44:17Z 2023 book ONIX_20230623_9783036575148_39 9783036575148 9783036575155 https://directory.doabooks.org/handle/20.500.12854/100807 eng image/jpeg Attribution 4.0 International https://mdpi.com/books/pdfview/book/7270 https://mdpi.com/books/pdfview/book/7270 MDPI - Multidisciplinary Digital Publishing Institute 10.3390/books978-3-0365-7515-5 10.3390/books978-3-0365-7515-5 46cabcaa-dd94-4bfe-87b4-55023c1b36d0 9783036575148 9783036575155 222 Basel open access |
| spellingShingle | escape room educative innovation cooperative learning higher education gamification teacher training gamification design frameworks systematic review nutrition education board game knowledge-attitude-practice digital games language learning teacher candidates knowledge attitudes app development Chinese learning Chinese character literacy game-based learning learning game Octalysis Framework education digital badges timeliness homework system distributed practice general physics physical education pedagogical models active methodologies motivation creative thinking learning motivation science academic achievement gamification in education literature survey keyword analysis design thinking framework technology-enhanced learning serious game like2be career orientation career choice vocational orientation news English card games slides and learning sheets model English as a second language English-language teaching n/a thema EDItEUR::N History and Archaeology::NH History thema EDItEUR::J Society and Social Sciences::JN Education Game-Based Learning and Gamification for Education |
| title | Game-Based Learning and Gamification for Education |
| title_full | Game-Based Learning and Gamification for Education |
| title_fullStr | Game-Based Learning and Gamification for Education |
| title_full_unstemmed | Game-Based Learning and Gamification for Education |
| title_short | Game-Based Learning and Gamification for Education |
| title_sort | game based learning and gamification for education |
| topic | escape room educative innovation cooperative learning higher education gamification teacher training gamification design frameworks systematic review nutrition education board game knowledge-attitude-practice digital games language learning teacher candidates knowledge attitudes app development Chinese learning Chinese character literacy game-based learning learning game Octalysis Framework education digital badges timeliness homework system distributed practice general physics physical education pedagogical models active methodologies motivation creative thinking learning motivation science academic achievement gamification in education literature survey keyword analysis design thinking framework technology-enhanced learning serious game like2be career orientation career choice vocational orientation news English card games slides and learning sheets model English as a second language English-language teaching n/a thema EDItEUR::N History and Archaeology::NH History thema EDItEUR::J Society and Social Sciences::JN Education |
| topic_facet | escape room educative innovation cooperative learning higher education gamification teacher training gamification design frameworks systematic review nutrition education board game knowledge-attitude-practice digital games language learning teacher candidates knowledge attitudes app development Chinese learning Chinese character literacy game-based learning learning game Octalysis Framework education digital badges timeliness homework system distributed practice general physics physical education pedagogical models active methodologies motivation creative thinking learning motivation science academic achievement gamification in education literature survey keyword analysis design thinking framework technology-enhanced learning serious game like2be career orientation career choice vocational orientation news English card games slides and learning sheets model English as a second language English-language teaching n/a thema EDItEUR::N History and Archaeology::NH History thema EDItEUR::J Society and Social Sciences::JN Education |
| url | ONIX_20230623_9783036575148_39 |