Game-Based Learning and Gamification for Education
The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or gamification in teaching. This reprint contains empirical studies and systematic reviews regarding the use of g...
Guardado en:
| Formato: | Online |
|---|---|
| Lenguaje: | inglés |
| Publicado: |
MDPI - Multidisciplinary Digital Publishing Institute
2023
|
| Materias: | |
| Acceso en línea: | ONIX_20230623_9783036575148_39 |
| Etiquetas: |
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares: Game-Based Learning and Gamification for Education
- Trends on Educational Gamification: Challenges and Learning Opportunities
- Game-Based Learning, Gamification in Education and Serious Games 2023
- Gamification and Advanced Technology to Enhance Motivation in Education
- Chapter: 'Social Facilitation Due to Online Inter-classrooms Tournaments' from book: Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings
- Chapter 37 A Systematic Literature Review of Game-based Learning and Gamification Research in Asia
- Game-Based Learning, Gamification in Education and Serious Games