Chapter 1 Presence, Museums, and Immersive Technologies

Recently there has been a re-articulation of the concept of ‘presence’, which has evolved into an important trend in the humanities. Despite the many cross-disciplinary endeavours to define what ‘presence’ is, it proves a rather elusive concept, with different conceptualisations of the term found ac...

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Main Authors: Shehade, Maria, Stylianou-Lambert, Theopisti
פורמט: Online
שפה:אנגלית
יצא לאור: Taylor & Francis 2023
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גישה מקוונת:https://library.oapen.org/handle/20.500.12657/75896
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author Shehade, Maria
Stylianou-Lambert, Theopisti
author_browse Shehade, Maria
Stylianou-Lambert, Theopisti
author_facet Shehade, Maria
Stylianou-Lambert, Theopisti
author_sort Shehade, Maria
collection Directory of Open Access Books
description Recently there has been a re-articulation of the concept of ‘presence’, which has evolved into an important trend in the humanities. Despite the many cross-disciplinary endeavours to define what ‘presence’ is, it proves a rather elusive concept, with different conceptualisations of the term found across different disciplines. In museum studies, presence is associated with the type of experience that a visitor can have in a museum setting, in an attempt to find the balance between interpretation/meaning and embodiment/immersion in the museum space. The rapid advancement of technology and the turn towards immersive experiences in museums, however, has raised a set of new questions regarding the effects of technology on presence. The aim of this chapter is to provide a multidisciplinary discussion of the concept of presence and critically explore the different approaches to it to pinpoint the limitations and gaps in existing literature. The chapter explores the dichotomy between presence and meaning effects and the application of presence in museum environments with an emphasis on embodiment, affect and atmosphere. It also investigates how presence is defined and studied in computer science. The ultimate aim of this chapter is to provide the theoretical basis for the exploration of the potential role of technologies as facilitators of presence in museums.
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spelling doab-20.500.12854ir-1222012025-05-09T09:36:55Z Chapter 1 Presence, Museums, and Immersive Technologies Shehade, Maria Stylianou-Lambert, Theopisti and, Lambert, Maria, Museums, of, Presence, Shehade, Stylianou, Technologies, Theopisti Recently there has been a re-articulation of the concept of ‘presence’, which has evolved into an important trend in the humanities. Despite the many cross-disciplinary endeavours to define what ‘presence’ is, it proves a rather elusive concept, with different conceptualisations of the term found across different disciplines. In museum studies, presence is associated with the type of experience that a visitor can have in a museum setting, in an attempt to find the balance between interpretation/meaning and embodiment/immersion in the museum space. The rapid advancement of technology and the turn towards immersive experiences in museums, however, has raised a set of new questions regarding the effects of technology on presence. The aim of this chapter is to provide a multidisciplinary discussion of the concept of presence and critically explore the different approaches to it to pinpoint the limitations and gaps in existing literature. The chapter explores the dichotomy between presence and meaning effects and the application of presence in museum environments with an emphasis on embodiment, affect and atmosphere. It also investigates how presence is defined and studied in computer science. The ultimate aim of this chapter is to provide the theoretical basis for the exploration of the potential role of technologies as facilitators of presence in museums. 2023-11-17T09:43:30Z 2023-11-17T09:43:30Z 2023-08-29T12:54:03Z 2024 chapter https://library.oapen.org/handle/20.500.12657/75896 9781032368801 9781032368856 https://directory.doabooks.org/handle/20.500.12854/122201 eng open access image/jpeg image/jpeg image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/75896/1/9781003334316_10.4324_9781003334316-2.pdf https://library.oapen.org/bitstream/20.500.12657/75896/1/9781003334316_10.4324_9781003334316-2.pdf https://library.oapen.org/bitstream/20.500.12657/75896/1/9781003334316_10.4324_9781003334316-2.pdf https://library.oapen.org/bitstream/20.500.12657/75896/1/9781003334316_10.4324_9781003334316-2.pdf Taylor & Francis Routledge 10.4324/9781003334316-2 10.4324/9781003334316-2 fa69b019-f4ee-4979-8d42-c6b6c476b5f0 Museums and Technologies of Presence H2020 European Research Council 178e65b9-dd53-4922-b85c-0aaa74fce079 9781032368801 9781032368856 European Research Council (ERC) EU collection Routledge 23 739578 open access
spellingShingle and, Lambert, Maria, Museums, of, Presence, Shehade, Stylianou, Technologies, Theopisti
Shehade, Maria
Stylianou-Lambert, Theopisti
Chapter 1 Presence, Museums, and Immersive Technologies
title Chapter 1 Presence, Museums, and Immersive Technologies
title_full Chapter 1 Presence, Museums, and Immersive Technologies
title_fullStr Chapter 1 Presence, Museums, and Immersive Technologies
title_full_unstemmed Chapter 1 Presence, Museums, and Immersive Technologies
title_short Chapter 1 Presence, Museums, and Immersive Technologies
title_sort chapter 1 presence museums and immersive technologies
topic and, Lambert, Maria, Museums, of, Presence, Shehade, Stylianou, Technologies, Theopisti
topic_facet and, Lambert, Maria, Museums, of, Presence, Shehade, Stylianou, Technologies, Theopisti
url https://library.oapen.org/handle/20.500.12657/75896
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