Chapter 6 Reconfiguring the Viewer

Cultural organizations are increasingly turning to immersive technologies such as Extended Reality to create more embodied and interactive experiences of remote cultural objects. Yet, museum computing’s overriding focus on cultural understandings of presence in terms of objects has obscured the broa...

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Dades bibliogràfiques
Autors principals: Bertrand, Stéphanie, Salter, Chris
Format: Online
Idioma:anglès
Publicat: Taylor & Francis 2023
Matèries:
Accés en línia:https://library.oapen.org/handle/20.500.12657/75897
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