Chapter 6 Reconfiguring the Viewer
Cultural organizations are increasingly turning to immersive technologies such as Extended Reality to create more embodied and interactive experiences of remote cultural objects. Yet, museum computing’s overriding focus on cultural understandings of presence in terms of objects has obscured the broa...
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| Hlavní autoři: | , |
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| Médium: | Online |
| Jazyk: | angličtina |
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Taylor & Francis
2023
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| Témata: | |
| On-line přístup: | https://library.oapen.org/handle/20.500.12657/75897 |
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