Chapter Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy
An effective design review is critical to identifying changes and/or errors at the early stage of construction projects and reduce the project costs. Traditionally, design reviews are conducted by reviewing the project by reading multiple drawings. The inherent demands of reading project drawings ar...
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| Principais autores: | , , , , |
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| Formato: | Online |
| Idioma: | inglês |
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Firenze University Press
2024
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| Acesso em linha: | ONIX_20240402_9791221502893_80 |
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| _version_ | 1869526398503223296 |
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| author | Rayan Saiba, Mohammed Castronovo, Fadi Razavialavi, Seyedreza Abdulrahman, Abdullahi Martinez Rodriguez, Pablo |
| author_browse | Abdulrahman, Abdullahi Castronovo, Fadi Martinez Rodriguez, Pablo Rayan Saiba, Mohammed Razavialavi, Seyedreza |
| author_facet | Rayan Saiba, Mohammed Castronovo, Fadi Razavialavi, Seyedreza Abdulrahman, Abdullahi Martinez Rodriguez, Pablo |
| author_sort | Rayan Saiba, Mohammed |
| collection | Directory of Open Access Books |
| description | An effective design review is critical to identifying changes and/or errors at the early stage of construction projects and reduce the project costs. Traditionally, design reviews are conducted by reviewing the project by reading multiple drawings. The inherent demands of reading project drawings are especially challenging for entry-level built environment learners who often need professional experience and may need more training and skills to fully understand technical representations. Previous research has focused on evaluating the impacts of interactive visualization technologies, such as virtual reality, on the learners’ design review thinking skills and showed how such technologies could support learners and industry professionals in performing design reviews. However, such research has yet to assess its impacts on their self-efficacy in engaging in design review thinking skills. Self-efficacy can be defined as one's perception of their ability to perform a task, such as problem-solving and evaluation. To understand how the VR technology can support learners in increasing their self-efficacy in performing design reviews, the researchers hosted a pilot study to evaluate immersive virtual reality design reviews' impacts. Based on the results of this pilot study, the implementation of immersive virtual reality has the potential to positively impact first year-built environment learners’ self-efficacy in performing design reviews |
| format | Online |
| id | doab-20.500.12854ir-137401 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2024 |
| publishDateRange | 2024 |
| publishDateSort | 2024 |
| publisher | Firenze University Press |
| publisherStr | Firenze University Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1374012024-05-14T12:56:01Z Chapter Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy Rayan Saiba, Mohammed Castronovo, Fadi Razavialavi, Seyedreza Abdulrahman, Abdullahi Martinez Rodriguez, Pablo Virtual Reality Self-Efficacy Motivation Education Built Environment Design Review thema EDItEUR::J Society and Social Sciences::JN Education An effective design review is critical to identifying changes and/or errors at the early stage of construction projects and reduce the project costs. Traditionally, design reviews are conducted by reviewing the project by reading multiple drawings. The inherent demands of reading project drawings are especially challenging for entry-level built environment learners who often need professional experience and may need more training and skills to fully understand technical representations. Previous research has focused on evaluating the impacts of interactive visualization technologies, such as virtual reality, on the learners’ design review thinking skills and showed how such technologies could support learners and industry professionals in performing design reviews. However, such research has yet to assess its impacts on their self-efficacy in engaging in design review thinking skills. Self-efficacy can be defined as one's perception of their ability to perform a task, such as problem-solving and evaluation. To understand how the VR technology can support learners in increasing their self-efficacy in performing design reviews, the researchers hosted a pilot study to evaluate immersive virtual reality design reviews' impacts. Based on the results of this pilot study, the implementation of immersive virtual reality has the potential to positively impact first year-built environment learners’ self-efficacy in performing design reviews 2024-05-14T12:55:54Z 2024-05-14T12:55:54Z 2024-04-02T15:46:51Z 2023 chapter ONIX_20240402_9791221502893_80 2704-5846 https://library.oapen.org/handle/20.500.12657/89111 9791221502893 https://directory.doabooks.org/handle/20.500.12854/137401 eng Proceedings e report open access image/jpeg n/a https://library.oapen.org/bitstream/20.500.12657/89111/1/9791221502893_21.pdf Firenze University Press 10.36253/979-12-215-0289-3.21 10.36253/979-12-215-0289-3.21 2ec4474d-93b1-4cfa-b313-9c6019b51b1a 9791221502893 12 Florence open access |
| spellingShingle | Virtual Reality Self-Efficacy Motivation Education Built Environment Design Review thema EDItEUR::J Society and Social Sciences::JN Education Rayan Saiba, Mohammed Castronovo, Fadi Razavialavi, Seyedreza Abdulrahman, Abdullahi Martinez Rodriguez, Pablo Chapter Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy |
| title | Chapter Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy |
| title_full | Chapter Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy |
| title_fullStr | Chapter Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy |
| title_full_unstemmed | Chapter Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy |
| title_short | Chapter Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy |
| title_sort | chapter assessing impacts of immersive virtual reality based design reviews on learners self efficacy |
| topic | Virtual Reality Self-Efficacy Motivation Education Built Environment Design Review thema EDItEUR::J Society and Social Sciences::JN Education |
| topic_facet | Virtual Reality Self-Efficacy Motivation Education Built Environment Design Review thema EDItEUR::J Society and Social Sciences::JN Education |
| url | ONIX_20240402_9791221502893_80 |
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