Chapter Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy

An effective design review is critical to identifying changes and/or errors at the early stage of construction projects and reduce the project costs. Traditionally, design reviews are conducted by reviewing the project by reading multiple drawings. The inherent demands of reading project drawings ar...

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Principais autores: Rayan Saiba, Mohammed, Castronovo, Fadi, Razavialavi, Seyedreza, Abdulrahman, Abdullahi, Martinez Rodriguez, Pablo
Formato: Online
Idioma:inglês
Publicado em: Firenze University Press 2024
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Acesso em linha:ONIX_20240402_9791221502893_80
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author Rayan Saiba, Mohammed
Castronovo, Fadi
Razavialavi, Seyedreza
Abdulrahman, Abdullahi
Martinez Rodriguez, Pablo
author_browse Abdulrahman, Abdullahi
Castronovo, Fadi
Martinez Rodriguez, Pablo
Rayan Saiba, Mohammed
Razavialavi, Seyedreza
author_facet Rayan Saiba, Mohammed
Castronovo, Fadi
Razavialavi, Seyedreza
Abdulrahman, Abdullahi
Martinez Rodriguez, Pablo
author_sort Rayan Saiba, Mohammed
collection Directory of Open Access Books
description An effective design review is critical to identifying changes and/or errors at the early stage of construction projects and reduce the project costs. Traditionally, design reviews are conducted by reviewing the project by reading multiple drawings. The inherent demands of reading project drawings are especially challenging for entry-level built environment learners who often need professional experience and may need more training and skills to fully understand technical representations. Previous research has focused on evaluating the impacts of interactive visualization technologies, such as virtual reality, on the learners’ design review thinking skills and showed how such technologies could support learners and industry professionals in performing design reviews. However, such research has yet to assess its impacts on their self-efficacy in engaging in design review thinking skills. Self-efficacy can be defined as one's perception of their ability to perform a task, such as problem-solving and evaluation. To understand how the VR technology can support learners in increasing their self-efficacy in performing design reviews, the researchers hosted a pilot study to evaluate immersive virtual reality design reviews' impacts. Based on the results of this pilot study, the implementation of immersive virtual reality has the potential to positively impact first year-built environment learners’ self-efficacy in performing design reviews
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institution Directory of Open Access Books
language eng
publishDate 2024
publishDateRange 2024
publishDateSort 2024
publisher Firenze University Press
publisherStr Firenze University Press
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spelling doab-20.500.12854ir-1374012024-05-14T12:56:01Z Chapter Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy Rayan Saiba, Mohammed Castronovo, Fadi Razavialavi, Seyedreza Abdulrahman, Abdullahi Martinez Rodriguez, Pablo Virtual Reality Self-Efficacy Motivation Education Built Environment Design Review thema EDItEUR::J Society and Social Sciences::JN Education An effective design review is critical to identifying changes and/or errors at the early stage of construction projects and reduce the project costs. Traditionally, design reviews are conducted by reviewing the project by reading multiple drawings. The inherent demands of reading project drawings are especially challenging for entry-level built environment learners who often need professional experience and may need more training and skills to fully understand technical representations. Previous research has focused on evaluating the impacts of interactive visualization technologies, such as virtual reality, on the learners’ design review thinking skills and showed how such technologies could support learners and industry professionals in performing design reviews. However, such research has yet to assess its impacts on their self-efficacy in engaging in design review thinking skills. Self-efficacy can be defined as one's perception of their ability to perform a task, such as problem-solving and evaluation. To understand how the VR technology can support learners in increasing their self-efficacy in performing design reviews, the researchers hosted a pilot study to evaluate immersive virtual reality design reviews' impacts. Based on the results of this pilot study, the implementation of immersive virtual reality has the potential to positively impact first year-built environment learners’ self-efficacy in performing design reviews 2024-05-14T12:55:54Z 2024-05-14T12:55:54Z 2024-04-02T15:46:51Z 2023 chapter ONIX_20240402_9791221502893_80 2704-5846 https://library.oapen.org/handle/20.500.12657/89111 9791221502893 https://directory.doabooks.org/handle/20.500.12854/137401 eng Proceedings e report open access image/jpeg n/a https://library.oapen.org/bitstream/20.500.12657/89111/1/9791221502893_21.pdf Firenze University Press 10.36253/979-12-215-0289-3.21 10.36253/979-12-215-0289-3.21 2ec4474d-93b1-4cfa-b313-9c6019b51b1a 9791221502893 12 Florence open access
spellingShingle Virtual Reality
Self-Efficacy
Motivation
Education
Built Environment
Design Review
thema EDItEUR::J Society and Social Sciences::JN Education
Rayan Saiba, Mohammed
Castronovo, Fadi
Razavialavi, Seyedreza
Abdulrahman, Abdullahi
Martinez Rodriguez, Pablo
Chapter Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy
title Chapter Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy
title_full Chapter Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy
title_fullStr Chapter Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy
title_full_unstemmed Chapter Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy
title_short Chapter Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy
title_sort chapter assessing impacts of immersive virtual reality based design reviews on learners self efficacy
topic Virtual Reality
Self-Efficacy
Motivation
Education
Built Environment
Design Review
thema EDItEUR::J Society and Social Sciences::JN Education
topic_facet Virtual Reality
Self-Efficacy
Motivation
Education
Built Environment
Design Review
thema EDItEUR::J Society and Social Sciences::JN Education
url ONIX_20240402_9791221502893_80
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