»Vrummmummmmm FVISH!«
Soundscapes are a key aspect in video games. Addrich Mauch presents a new set of methods for ethnomusicological field research and game sound analysis in game spaces. He aims to explore how gameworlds are created, manipulated, and experienced through sound and music. Fictional worlds in video games...
में बचाया:
| मुख्य लेखक: | |
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| स्वरूप: | Online |
| भाषा: | अंग्रेज़ी |
| प्रकाशित: |
Büchner-Verlag
2024
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| विषय: | |
| ऑनलाइन पहुंच: | https://library.oapen.org/handle/20.500.12657/92861 |
| टैग: |
कोई टैग नहीं, इस रिकॉर्ड को टैग करने वाले पहले व्यक्ति बनें!
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| _version_ | 1869525062386712576 |
|---|---|
| author | Mauch, Addrich |
| author_browse | Mauch, Addrich |
| author_facet | Mauch, Addrich |
| author_sort | Mauch, Addrich |
| collection | Directory of Open Access Books |
| description | Soundscapes are a key aspect in video games. Addrich Mauch presents a new set of methods for ethnomusicological field research and game sound analysis in game spaces. He aims to explore how gameworlds are created, manipulated, and experienced through sound and music. Fictional worlds in video games can be seen as worlds within worlds, mirroring what is outside and therefore be called heterotopias – real sites that are in relation to all other cultural, social, and physical sites of our society. Interaction is an essential aspect in describing those gameworlds; visual and auditory channels work together in supporting the gameplay as the primary feature of communication in video games. Mauch’s proposed theory provides deeper insights of the coded constant conversation between player and computer, demonstrated on the fieldwork studies and analysis of »Horizon Zero Dawn« (Guerilla Games 2017), »Star Wars Jedi: Fallen Order« (Respawn Entertainment 2019) and »Assassin’s Creed Valhalla« (Ubisoft 2020). |
| format | Online |
| id | doab-20.500.12854ir-143274 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2024 |
| publishDateRange | 2024 |
| publishDateSort | 2024 |
| publisher | Büchner-Verlag |
| publisherStr | Büchner-Verlag |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1432742024-08-27T04:26:25Z »Vrummmummmmm FVISH!« Mauch, Addrich video games; digital games; video game sounds; sound design; immersion; gameplay experience; game worlds; soundscapes; sounds and music; heterotopias; Sound Studies; Game Studies; game spaces; Claudio Beck; Bjørn Jacobsen; Star Wars Jedi: Fallen Order; Assassin’s Creed Valhalla; Horizon Zero Dawn thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration::AKL Illustration and commercial art::AKLF Computer game art thema EDItEUR::A The Arts::AV Music::AVA Theory of music and musicology Soundscapes are a key aspect in video games. Addrich Mauch presents a new set of methods for ethnomusicological field research and game sound analysis in game spaces. He aims to explore how gameworlds are created, manipulated, and experienced through sound and music. Fictional worlds in video games can be seen as worlds within worlds, mirroring what is outside and therefore be called heterotopias – real sites that are in relation to all other cultural, social, and physical sites of our society. Interaction is an essential aspect in describing those gameworlds; visual and auditory channels work together in supporting the gameplay as the primary feature of communication in video games. Mauch’s proposed theory provides deeper insights of the coded constant conversation between player and computer, demonstrated on the fieldwork studies and analysis of »Horizon Zero Dawn« (Guerilla Games 2017), »Star Wars Jedi: Fallen Order« (Respawn Entertainment 2019) and »Assassin’s Creed Valhalla« (Ubisoft 2020). 2024-08-27T04:26:24Z 2024-08-27T04:26:24Z 2024-08-19T14:00:53Z 2024 book https://library.oapen.org/handle/20.500.12657/92861 9783963173837 https://directory.doabooks.org/handle/20.500.12854/143274 eng open access image/jpeg Attribution-ShareAlike 4.0 International https://library.oapen.org/bitstream/20.500.12657/92861/1/9783963179594_oa.pdf Büchner-Verlag 10.14631/978-3-96317-959-4 10.14631/978-3-96317-959-4 2057a33c-abe5-474a-b271-9acaf528f719 07f61e34-5b96-49f0-9860-c87dd8228f26 c9fff097-a6b0-4c97-afcd-d033f5f27a3d 9783963173837 Swiss National Science Foundation (SNF) 269 Marburg Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung Swiss National Science Foundation 10.13039/501100001711 open access |
| spellingShingle | video games; digital games; video game sounds; sound design; immersion; gameplay experience; game worlds; soundscapes; sounds and music; heterotopias; Sound Studies; Game Studies; game spaces; Claudio Beck; Bjørn Jacobsen; Star Wars Jedi: Fallen Order; Assassin’s Creed Valhalla; Horizon Zero Dawn thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration::AKL Illustration and commercial art::AKLF Computer game art thema EDItEUR::A The Arts::AV Music::AVA Theory of music and musicology Mauch, Addrich »Vrummmummmmm FVISH!« |
| title | »Vrummmummmmm FVISH!« |
| title_full | »Vrummmummmmm FVISH!« |
| title_fullStr | »Vrummmummmmm FVISH!« |
| title_full_unstemmed | »Vrummmummmmm FVISH!« |
| title_short | »Vrummmummmmm FVISH!« |
| title_sort | vrummmummmmm fvish |
| topic | video games; digital games; video game sounds; sound design; immersion; gameplay experience; game worlds; soundscapes; sounds and music; heterotopias; Sound Studies; Game Studies; game spaces; Claudio Beck; Bjørn Jacobsen; Star Wars Jedi: Fallen Order; Assassin’s Creed Valhalla; Horizon Zero Dawn thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration::AKL Illustration and commercial art::AKLF Computer game art thema EDItEUR::A The Arts::AV Music::AVA Theory of music and musicology |
| topic_facet | video games; digital games; video game sounds; sound design; immersion; gameplay experience; game worlds; soundscapes; sounds and music; heterotopias; Sound Studies; Game Studies; game spaces; Claudio Beck; Bjørn Jacobsen; Star Wars Jedi: Fallen Order; Assassin’s Creed Valhalla; Horizon Zero Dawn thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration::AKL Illustration and commercial art::AKLF Computer game art thema EDItEUR::A The Arts::AV Music::AVA Theory of music and musicology |
| url | https://library.oapen.org/handle/20.500.12657/92861 |
| work_keys_str_mv | AT mauchaddrich vrummmummmmmfvish |