Chapter 3 19th c. Panoramic Precision
Contemporary art, entertainment, and architecture cultures offer a growing amount of digitally mediated spatial experiences, situated either in the metaverse (e.g. VR) or location-based in physical realms (e.g. AR), increasingly powered by generative systems (e.g. AI). Are such spatially “immersive...
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| Egile nagusia: | |
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| Formatua: | Online |
| Hizkuntza: | ingelesa |
| Argitaratua: |
Taylor & Francis
2024
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| Gaiak: | |
| Sarrera elektronikoa: | https://library.oapen.org/handle/20.500.12657/95779 |
| Etiketak: |
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