Chapter 3 19th c. Panoramic Precision

Contemporary art, entertainment, and architecture cultures offer a growing amount of digitally mediated spatial experiences, situated either in the metaverse (e.g. VR) or location-based in physical realms (e.g. AR), increasingly powered by generative systems (e.g. AI). Are such spatially “immersive...

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Glavni autor: Koeck, Richard
Format: Online
Jezik:engleski
Izdano: Taylor & Francis 2024
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Online pristup:https://library.oapen.org/handle/20.500.12657/95779
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author Koeck, Richard
author_browse Koeck, Richard
author_facet Koeck, Richard
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description Contemporary art, entertainment, and architecture cultures offer a growing amount of digitally mediated spatial experiences, situated either in the metaverse (e.g. VR) or location-based in physical realms (e.g. AR), increasingly powered by generative systems (e.g. AI). Are such spatially “immersive experiences” a new phenomenon and dependent on digital innovation? The Art of Spatial Illusion: Immersive Encounters between People, Media, and Place is an insightful exploration of the evolving relationship between humans, media, and spatial environments, tracing their progression from the Renaissance, via Modernity and Postmodernity, to today’s digital age. The author offers a compelling reading and re-evaluation of architectural history and media theory, drawing connections between historical practices, technological innovations, and contemporary immersive experiences. Inspired by scholars such as Walter Benjamin and Jean Baudrillard, the book discusses how technological advancements have transformed our situatedness in “image-spaces”, highlighting the shift from material authenticity to digital reproductions. The book is structured into four parts – The Surface, The Stage, The Interface, and The Hybrid – each exploring different aspects of spatial illusions and their implications. It offers a critical perspective on the creation of architectural, immersive environments, examining the motivations behind them and their broader cultural and political contexts. Richly illustrated and deeply researched, The Art of Spatial Illusion is an essential reading for anyone interested in architecture and art as well as media archaeology, history, and theory. Seeing new, thought-provoking architectural propositions emerging on our horizon, the author provides a comprehensive understanding of how immersive experiences shape our perception of reality.
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spelling doab-20.500.12854ir-1483042025-05-20T05:42:38Z Chapter 3 19th c. Panoramic Precision Koeck, Richard planning,urban,media archaeology,representation,VR,place-making,spatial illusion,AR,media theory,spatial environments,digital technology,virtual reality thema EDItEUR::A The Arts::AM Architecture thema EDItEUR::A The Arts::AM Architecture::AMX History of architecture thema EDItEUR::A The Arts::AM Architecture::AMV Landscape architecture and design::AMVD City and town planning: architectural aspects Contemporary art, entertainment, and architecture cultures offer a growing amount of digitally mediated spatial experiences, situated either in the metaverse (e.g. VR) or location-based in physical realms (e.g. AR), increasingly powered by generative systems (e.g. AI). Are such spatially “immersive experiences” a new phenomenon and dependent on digital innovation? The Art of Spatial Illusion: Immersive Encounters between People, Media, and Place is an insightful exploration of the evolving relationship between humans, media, and spatial environments, tracing their progression from the Renaissance, via Modernity and Postmodernity, to today’s digital age. The author offers a compelling reading and re-evaluation of architectural history and media theory, drawing connections between historical practices, technological innovations, and contemporary immersive experiences. Inspired by scholars such as Walter Benjamin and Jean Baudrillard, the book discusses how technological advancements have transformed our situatedness in “image-spaces”, highlighting the shift from material authenticity to digital reproductions. The book is structured into four parts – The Surface, The Stage, The Interface, and The Hybrid – each exploring different aspects of spatial illusions and their implications. It offers a critical perspective on the creation of architectural, immersive environments, examining the motivations behind them and their broader cultural and political contexts. Richly illustrated and deeply researched, The Art of Spatial Illusion is an essential reading for anyone interested in architecture and art as well as media archaeology, history, and theory. Seeing new, thought-provoking architectural propositions emerging on our horizon, the author provides a comprehensive understanding of how immersive experiences shape our perception of reality. 2024-12-10T05:12:31Z 2024-12-10T05:12:31Z 2024-12-09T10:31:13Z 2025 chapter https://library.oapen.org/handle/20.500.12657/95779 9781138045545 9781138045569 https://directory.doabooks.org/handle/20.500.12854/148304 eng open access image/jpeg image/jpeg image/jpeg Attribution 4.0 International Attribution 4.0 International Attribution 4.0 International https://library.oapen.org/bitstream/20.500.12657/95779/1/9781315171166_10.4324_9781315171166-5.pdf https://library.oapen.org/bitstream/20.500.12657/95779/1/9781315171166_10.4324_9781315171166-5.pdf https://library.oapen.org/bitstream/20.500.12657/95779/1/9781315171166_10.4324_9781315171166-5.pdf Taylor & Francis Routledge 10.4324/9781315171166-5 10.4324/9781315171166-5 fa69b019-f4ee-4979-8d42-c6b6c476b5f0 The Art of Spatial Illusion UK Research and Innovation 9781138045545 9781138045569 UK Research and Innovation Routledge 20 open access
spellingShingle planning,urban,media archaeology,representation,VR,place-making,spatial illusion,AR,media theory,spatial environments,digital technology,virtual reality
thema EDItEUR::A The Arts::AM Architecture
thema EDItEUR::A The Arts::AM Architecture::AMX History of architecture
thema EDItEUR::A The Arts::AM Architecture::AMV Landscape architecture and design::AMVD City and town planning: architectural aspects
Koeck, Richard
Chapter 3 19th c. Panoramic Precision
title Chapter 3 19th c. Panoramic Precision
title_full Chapter 3 19th c. Panoramic Precision
title_fullStr Chapter 3 19th c. Panoramic Precision
title_full_unstemmed Chapter 3 19th c. Panoramic Precision
title_short Chapter 3 19th c. Panoramic Precision
title_sort chapter 3 19th c panoramic precision
topic planning,urban,media archaeology,representation,VR,place-making,spatial illusion,AR,media theory,spatial environments,digital technology,virtual reality
thema EDItEUR::A The Arts::AM Architecture
thema EDItEUR::A The Arts::AM Architecture::AMX History of architecture
thema EDItEUR::A The Arts::AM Architecture::AMV Landscape architecture and design::AMVD City and town planning: architectural aspects
topic_facet planning,urban,media archaeology,representation,VR,place-making,spatial illusion,AR,media theory,spatial environments,digital technology,virtual reality
thema EDItEUR::A The Arts::AM Architecture
thema EDItEUR::A The Arts::AM Architecture::AMX History of architecture
thema EDItEUR::A The Arts::AM Architecture::AMV Landscape architecture and design::AMVD City and town planning: architectural aspects
url https://library.oapen.org/handle/20.500.12657/95779
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