Chapter Narrative Heroes: giocare per riscrivere il copione del bullismo e del cyberbullismo
Bullying and cyberbullying are still relevant issues of national and international concern. The literature has shown that these forms of peer violence have an important cultural basis, linked to shared social norms that are reflected in the dominant narratives of the reference group. In order to inf...
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| 第一著者: | |
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| フォーマット: | Online |
| 言語: | イタリア語 |
| 出版事項: |
Firenze University Press
2025
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| 主題: | |
| オンライン・アクセス: | ONIX_20241220_9791221505047_538 |
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| _version_ | 1869514729707274240 |
|---|---|
| author | Serritella, Elena |
| author_browse | Serritella, Elena |
| author_facet | Serritella, Elena |
| author_sort | Serritella, Elena |
| collection | Directory of Open Access Books |
| description | Bullying and cyberbullying are still relevant issues of national and international concern. The literature has shown that these forms of peer violence have an important cultural basis, linked to shared social norms that are reflected in the dominant narratives of the reference group. In order to influence individual attitudes, it is therefore necessary to influence the whole community. Furthermore, the use of new technologies and gamification seem to maximise the potential for change in interventions implemented on them. Based on the results of a preliminary systematic review of the literature on existing interventions to prevent bullying and cyberbullying using technology, the project involves the design, implementation and validation of a gaming application (Narrative Heroes) aimed at preventing and counteracting bullying and cyberbullying among adolescents by harnessing the power of generating counter-narratives in an online discussion. The aim is to stimulate an active change in the participants and a change in the narratives of the norms shared by the context, which will then be reflected in a change in attitudes and beliefs towards bullying and cyberbullying, both at an individual and group level. |
| format | Online |
| id | doab-20.500.12854ir-150332 |
| institution | Directory of Open Access Books |
| language | ita |
| publishDate | 2025 |
| publishDateRange | 2025 |
| publishDateSort | 2025 |
| publisher | Firenze University Press |
| publisherStr | Firenze University Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1503322025-07-21T15:44:06Z Chapter Narrative Heroes: giocare per riscrivere il copione del bullismo e del cyberbullismo Serritella, Elena Bullying Cyberbullying Gamification Intervention Prevention thema EDItEUR::J Society and Social Sciences::JN Education thema EDItEUR::J Society and Social Sciences::JN Education::JNA Philosophy and theory of education thema EDItEUR::J Society and Social Sciences::JN Education thema EDItEUR::J Society and Social Sciences::JN Education::JNA Philosophy and theory of education Bullying and cyberbullying are still relevant issues of national and international concern. The literature has shown that these forms of peer violence have an important cultural basis, linked to shared social norms that are reflected in the dominant narratives of the reference group. In order to influence individual attitudes, it is therefore necessary to influence the whole community. Furthermore, the use of new technologies and gamification seem to maximise the potential for change in interventions implemented on them. Based on the results of a preliminary systematic review of the literature on existing interventions to prevent bullying and cyberbullying using technology, the project involves the design, implementation and validation of a gaming application (Narrative Heroes) aimed at preventing and counteracting bullying and cyberbullying among adolescents by harnessing the power of generating counter-narratives in an online discussion. The aim is to stimulate an active change in the participants and a change in the narratives of the norms shared by the context, which will then be reflected in a change in attitudes and beliefs towards bullying and cyberbullying, both at an individual and group level. 2025-01-23T07:43:42Z 2025-01-23T07:43:42Z 2024-12-20T12:50:13Z 2024 chapter ONIX_20241220_9791221505047_538 2704-5781 https://library.oapen.org/handle/20.500.12657/96746 9791221505047 https://directory.doabooks.org/handle/20.500.12854/150332 ita Studies on Adult Learning and Education open access image/jpeg Attribution 4.0 International https://library.oapen.org/bitstream/20.500.12657/96746/1/42658.pdf Firenze University Press 10.36253/979-12-215-0504-7.36 10.36253/979-12-215-0504-7.36 2ec4474d-93b1-4cfa-b313-9c6019b51b1a 9791221505047 5 Florence open access |
| spellingShingle | Bullying Cyberbullying Gamification Intervention Prevention thema EDItEUR::J Society and Social Sciences::JN Education thema EDItEUR::J Society and Social Sciences::JN Education::JNA Philosophy and theory of education thema EDItEUR::J Society and Social Sciences::JN Education thema EDItEUR::J Society and Social Sciences::JN Education::JNA Philosophy and theory of education Serritella, Elena Chapter Narrative Heroes: giocare per riscrivere il copione del bullismo e del cyberbullismo |
| title | Chapter Narrative Heroes: giocare per riscrivere il copione del bullismo e del cyberbullismo |
| title_full | Chapter Narrative Heroes: giocare per riscrivere il copione del bullismo e del cyberbullismo |
| title_fullStr | Chapter Narrative Heroes: giocare per riscrivere il copione del bullismo e del cyberbullismo |
| title_full_unstemmed | Chapter Narrative Heroes: giocare per riscrivere il copione del bullismo e del cyberbullismo |
| title_short | Chapter Narrative Heroes: giocare per riscrivere il copione del bullismo e del cyberbullismo |
| title_sort | chapter narrative heroes giocare per riscrivere il copione del bullismo e del cyberbullismo |
| topic | Bullying Cyberbullying Gamification Intervention Prevention thema EDItEUR::J Society and Social Sciences::JN Education thema EDItEUR::J Society and Social Sciences::JN Education::JNA Philosophy and theory of education thema EDItEUR::J Society and Social Sciences::JN Education thema EDItEUR::J Society and Social Sciences::JN Education::JNA Philosophy and theory of education |
| topic_facet | Bullying Cyberbullying Gamification Intervention Prevention thema EDItEUR::J Society and Social Sciences::JN Education thema EDItEUR::J Society and Social Sciences::JN Education::JNA Philosophy and theory of education thema EDItEUR::J Society and Social Sciences::JN Education thema EDItEUR::J Society and Social Sciences::JN Education::JNA Philosophy and theory of education |
| url | ONIX_20241220_9791221505047_538 |
| work_keys_str_mv | AT serritellaelena chapternarrativeheroesgiocareperriscrivereilcopionedelbullismoedelcyberbullismo |