Chapter 2 The problems with the current taxonomies and definitions used in games studies and possible solutions
This innovative collection makes the case for a push within the discipline to adopt user-centric perspectives on translated video games and their corresponding accessibility features. The volume demonstrates how audiovisual translation (AVT) and media accessibility (MA) involve decisions that can re...
Kaydedildi:
| Asıl Yazarlar: | , |
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| Materyal Türü: | Online |
| Dil: | İngilizce |
| Baskı/Yayın Bilgisi: |
Taylor & Francis
2025
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| Konular: | |
| Online Erişim: | https://library.oapen.org/handle/20.500.12657/98105 |
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