Chapter Have Fun at the Museum or How to Teach Without Teaching. The Use of The Ludic Techniques in the Polish as a Foreign Language Teaching Lessons Conducted at the Museum Exhibition (Theatralisation, Storytelling, Gamification)
When we play, it inspires us to creative activity. Games unite groups of engaged participants and give us the opportunity to express ourselves. At the same time, games allow us to spend a free time pleasantly. Similar goals are set for a modern participatory museum, which wants to create exhibitions...
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| Formato: | Online |
| Idioma: | polonês |
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Wydawnictwo Uniwersytetu Łódzkiego
2025
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| Acesso em linha: | ONIX_20250307_9788382201154_863 |
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| _version_ | 1869524326002196480 |
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| author | Žák-Caplot, Katarzyna |
| author_browse | Žák-Caplot, Katarzyna |
| author_facet | Žák-Caplot, Katarzyna |
| author_sort | Žák-Caplot, Katarzyna |
| collection | Directory of Open Access Books |
| description | When we play, it inspires us to creative activity. Games unite groups of engaged participants and give us the opportunity to express ourselves. At the same time, games allow us to spend a free time pleasantly. Similar goals are set for a modern participatory museum, which wants to create exhibitions, to enter into a dialogue with its recipients and to take into account their historical and cultural experiences. Therefore, it seems natural to conduct museum educational classes based on ludic techniques. The Museum of Warsaw is deeply interested in cooperation with a new group of participants, who are foreigners living in the capital. Their observations and cultural experience will likely make them see Warsaw from a different perspective. However, to cooperate and communicate efficiently a communication channel is needed. For this reason the Museum of Warsaw decided to set up a classes of Polish to foreigners which take place directly at the exhibition. To involve the participants fully a teacher uses a lot of ludic elements like: staging, storytelling or gamification. This article presents the validity of ludic elements in museum and language education. It will also show the methods of their practical application in a language lessons in the Museum of Warsaw. |
| format | Online |
| id | doab-20.500.12854ir-155438 |
| institution | Directory of Open Access Books |
| language | pol |
| publishDate | 2025 |
| publishDateRange | 2025 |
| publishDateSort | 2025 |
| publisher | Wydawnictwo Uniwersytetu Łódzkiego |
| publisherStr | Wydawnictwo Uniwersytetu Łódzkiego |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1554382025-03-07T14:15:10Z Chapter Have Fun at the Museum or How to Teach Without Teaching. The Use of The Ludic Techniques in the Polish as a Foreign Language Teaching Lessons Conducted at the Museum Exhibition (Theatralisation, Storytelling, Gamification) Žák-Caplot, Katarzyna ludicity glottodidactic didactic Polish as a foreign language activating teaching methods When we play, it inspires us to creative activity. Games unite groups of engaged participants and give us the opportunity to express ourselves. At the same time, games allow us to spend a free time pleasantly. Similar goals are set for a modern participatory museum, which wants to create exhibitions, to enter into a dialogue with its recipients and to take into account their historical and cultural experiences. Therefore, it seems natural to conduct museum educational classes based on ludic techniques. The Museum of Warsaw is deeply interested in cooperation with a new group of participants, who are foreigners living in the capital. Their observations and cultural experience will likely make them see Warsaw from a different perspective. However, to cooperate and communicate efficiently a communication channel is needed. For this reason the Museum of Warsaw decided to set up a classes of Polish to foreigners which take place directly at the exhibition. To involve the participants fully a teacher uses a lot of ludic elements like: staging, storytelling or gamification. This article presents the validity of ludic elements in museum and language education. It will also show the methods of their practical application in a language lessons in the Museum of Warsaw. 2025-03-07T14:15:09Z 2025-03-07T14:15:09Z 2020 chapter ONIX_20250307_9788382201154_863 9788382201154 9788382201147 https://directory.doabooks.org/handle/20.500.12854/155438 pol image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International https://www.press.uni.lodz.pl/index.php/wul/catalog/book/1021 Wydawnictwo Uniwersytetu Łódzkiego 10.18778/8220-114.7.15 When we play, it inspires us to creative activity. Games unite groups of engaged participants and give us the opportunity to express ourselves. At the same time, games allow us to spend a free time pleasantly. Similar goals are set for a modern participatory museum, which wants to create exhibitions, to enter into a dialogue with its recipients and to take into account their historical and cultural experiences. Therefore, it seems natural to conduct museum educational classes based on ludic techniques. The Museum of Warsaw is deeply interested in cooperation with a new group of participants, who are foreigners living in the capital. Their observations and cultural experience will likely make them see Warsaw from a different perspective. However, to cooperate and communicate efficiently a communication channel is needed. For this reason the Museum of Warsaw decided to set up a classes of Polish to foreigners which take place directly at the exhibition. To involve the participants fully a teacher uses a lot of ludic elements like: staging, storytelling or gamification. This article presents the validity of ludic elements in museum and language education. It will also show the methods of their practical application in a language lessons in the Museum of Warsaw. 10.18778/8220-114.7.15 83bfe9c9-323d-4283-b087-d859fd9af314 9788382201154 9788382201147 189-198 open access |
| spellingShingle | ludicity glottodidactic didactic Polish as a foreign language activating teaching methods Žák-Caplot, Katarzyna Chapter Have Fun at the Museum or How to Teach Without Teaching. The Use of The Ludic Techniques in the Polish as a Foreign Language Teaching Lessons Conducted at the Museum Exhibition (Theatralisation, Storytelling, Gamification) |
| title | Chapter Have Fun at the Museum or How to Teach Without Teaching. The Use of The Ludic Techniques in the Polish as a Foreign Language Teaching Lessons Conducted at the Museum Exhibition (Theatralisation, Storytelling, Gamification) |
| title_full | Chapter Have Fun at the Museum or How to Teach Without Teaching. The Use of The Ludic Techniques in the Polish as a Foreign Language Teaching Lessons Conducted at the Museum Exhibition (Theatralisation, Storytelling, Gamification) |
| title_fullStr | Chapter Have Fun at the Museum or How to Teach Without Teaching. The Use of The Ludic Techniques in the Polish as a Foreign Language Teaching Lessons Conducted at the Museum Exhibition (Theatralisation, Storytelling, Gamification) |
| title_full_unstemmed | Chapter Have Fun at the Museum or How to Teach Without Teaching. The Use of The Ludic Techniques in the Polish as a Foreign Language Teaching Lessons Conducted at the Museum Exhibition (Theatralisation, Storytelling, Gamification) |
| title_short | Chapter Have Fun at the Museum or How to Teach Without Teaching. The Use of The Ludic Techniques in the Polish as a Foreign Language Teaching Lessons Conducted at the Museum Exhibition (Theatralisation, Storytelling, Gamification) |
| title_sort | chapter have fun at the museum or how to teach without teaching the use of the ludic techniques in the polish as a foreign language teaching lessons conducted at the museum exhibition theatralisation storytelling gamification |
| topic | ludicity glottodidactic didactic Polish as a foreign language activating teaching methods |
| topic_facet | ludicity glottodidactic didactic Polish as a foreign language activating teaching methods |
| url | ONIX_20250307_9788382201154_863 |
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