Chapter Psia Kość! Linguistic creativity in the names of board and card games
This article describes the names of board and card games that were used in order to attract new players. Among the signs of linguistic creativity are neologisms (such as lexical blends); using graphic devices; retrieving the literal meaning of the idiomatic phrases; replacement innovations (phraseol...
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| Format: | Online |
| Langue: | polonais |
| Publié: |
Wydawnictwo Uniwersytetu Łódzkiego
2025
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| Accès en ligne: | ONIX_20250307_9788382207118_1327 |
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| _version_ | 1869515769878937600 |
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| author | Furmaniak, Katarzyna |
| author_browse | Furmaniak, Katarzyna |
| author_facet | Furmaniak, Katarzyna |
| author_sort | Furmaniak, Katarzyna |
| collection | Directory of Open Access Books |
| description | This article describes the names of board and card games that were used in order to attract new players. Among the signs of linguistic creativity are neologisms (such as lexical blends); using graphic devices; retrieving the literal meaning of the idiomatic phrases; replacement innovations (phraseological, for example); using intertextuality. |
| format | Online |
| id | doab-20.500.12854ir-155677 |
| institution | Directory of Open Access Books |
| language | pol |
| publishDate | 2025 |
| publishDateRange | 2025 |
| publishDateSort | 2025 |
| publisher | Wydawnictwo Uniwersytetu Łódzkiego |
| publisherStr | Wydawnictwo Uniwersytetu Łódzkiego |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1556772025-03-07T14:29:58Z Chapter Psia Kość! Linguistic creativity in the names of board and card games Furmaniak, Katarzyna real-time marketing storytelling marketing advertising news service creativity media studies This article describes the names of board and card games that were used in order to attract new players. Among the signs of linguistic creativity are neologisms (such as lexical blends); using graphic devices; retrieving the literal meaning of the idiomatic phrases; replacement innovations (phraseological, for example); using intertextuality. 2025-03-07T14:29:57Z 2025-03-07T14:29:57Z 2022 chapter ONIX_20250307_9788382207118_1327 9788382207118 9788382207101 https://directory.doabooks.org/handle/20.500.12854/155677 pol image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International https://www.press.uni.lodz.pl/index.php/wul/catalog/book/1051 Wydawnictwo Uniwersytetu Łódzkiego 10.18778/8220-710-1.09 This article describes the names of board and card games that were used in order to attract new players. Among the signs of linguistic creativity are neologisms (such as lexical blends); using graphic devices; retrieving the literal meaning of the idiomatic phrases; replacement innovations (phraseological, for example); using intertextuality. 10.18778/8220-710-1.09 83bfe9c9-323d-4283-b087-d859fd9af314 9788382207118 9788382207101 145-154 open access |
| spellingShingle | real-time marketing storytelling marketing advertising news service creativity media studies Furmaniak, Katarzyna Chapter Psia Kość! Linguistic creativity in the names of board and card games |
| title | Chapter Psia Kość! Linguistic creativity in the names of board and card games |
| title_full | Chapter Psia Kość! Linguistic creativity in the names of board and card games |
| title_fullStr | Chapter Psia Kość! Linguistic creativity in the names of board and card games |
| title_full_unstemmed | Chapter Psia Kość! Linguistic creativity in the names of board and card games |
| title_short | Chapter Psia Kość! Linguistic creativity in the names of board and card games |
| title_sort | chapter psia kosc linguistic creativity in the names of board and card games |
| topic | real-time marketing storytelling marketing advertising news service creativity media studies |
| topic_facet | real-time marketing storytelling marketing advertising news service creativity media studies |
| url | ONIX_20250307_9788382207118_1327 |
| work_keys_str_mv | AT furmaniakkatarzyna chapterpsiakosclinguisticcreativityinthenamesofboardandcardgames |