How to Create a Universe
How to Create a Universe helps you create and understand the universes that you love from books, films, TV series and games. Through ideas, reflections, drawings, conversations, theories and first-hand examples, the book takes the mystery out of universe building and provides new knowledge and metho...
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| Κύριοι συγγραφείς: | , , |
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| Μορφή: | Online |
| Γλώσσα: | Αγγλικά |
| Έκδοση: |
University of Westminster Press
2025
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| Θέματα: | |
| Διαθέσιμο Online: | https://library.oapen.org/handle/20.500.12657/101574 |
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| _version_ | 1869527972855152640 |
|---|---|
| author | Wille, Jakob Ion Andreasen, Simon Jon Wille, Gunnar |
| author_browse | Andreasen, Simon Jon Wille, Gunnar Wille, Jakob Ion |
| author_facet | Wille, Jakob Ion Andreasen, Simon Jon Wille, Gunnar |
| author_sort | Wille, Jakob Ion |
| collection | Directory of Open Access Books |
| description | How to Create a Universe helps you create and understand the universes that you love from books, films, TV series and games. Through ideas, reflections, drawings, conversations, theories and first-hand examples, the book takes the mystery out of universe building and provides new knowledge and methods for understanding and creating content for fictional universes.
You can use the methods in the book to develop, conceptualize and devise universes whether you are a game creator, film producer, writer, TV series showrunner, designer, theatre director, artist, researcher, student or educator – or simply enjoy being a curious explorer wishing to understand the creative process of building a fictional universe.
The book follows a similar approach to design research by focusing on methods and tools and, not least, interdisciplinary collaboration. Combining approaches from art research and the humanities with media studies and development processes, the book draws on extensive studies of works across different media, including film, TV series, games, computer games, theatre, literature and oral lore. We are inspired by explanations from narrative theory and biological evolution of the human urge to create and delve into fiction and fictive universes. Furthermore, we share the interest in methods, tools and collaboration models that characterizes design thinking.
The book’s nine chapters contain insights into the process of universe building from idea to publication; interviews with some of the world’s leading universe thinkers and builders; practical exercises for developing universes across traditional, new and future media formats; and more than 200 drawings and illustrations of models and examples to provide support and inspiration.
The authors draw on knowledge and information collected around the world over several years. In the book, you will meet people who have been involved in creating and developing the universes for Squid Game, Fight Club, The Terminal, Minority Report, Your Name, Suzume, Black Mirror, Mr. Turner, Wallace and Gromit, PandemicLegacy, Dead of Winter, Dark, Lego, El Tigre, Avatar, Spiderman, Halo, Quirky Circuits, End of Night, The Guilty and Enforcement. |
| format | Online |
| id | doab-20.500.12854ir-159314 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2025 |
| publishDateRange | 2025 |
| publishDateSort | 2025 |
| publisher | University of Westminster Press |
| publisherStr | University of Westminster Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1593142025-05-13T04:34:59Z How to Create a Universe Wille, Jakob Ion Andreasen, Simon Jon Wille, Gunnar Industrial / commercial art and design;Illustration;Creative writing and creative writing guides;Animated films How to Create a Universe helps you create and understand the universes that you love from books, films, TV series and games. Through ideas, reflections, drawings, conversations, theories and first-hand examples, the book takes the mystery out of universe building and provides new knowledge and methods for understanding and creating content for fictional universes. You can use the methods in the book to develop, conceptualize and devise universes whether you are a game creator, film producer, writer, TV series showrunner, designer, theatre director, artist, researcher, student or educator – or simply enjoy being a curious explorer wishing to understand the creative process of building a fictional universe. The book follows a similar approach to design research by focusing on methods and tools and, not least, interdisciplinary collaboration. Combining approaches from art research and the humanities with media studies and development processes, the book draws on extensive studies of works across different media, including film, TV series, games, computer games, theatre, literature and oral lore. We are inspired by explanations from narrative theory and biological evolution of the human urge to create and delve into fiction and fictive universes. Furthermore, we share the interest in methods, tools and collaboration models that characterizes design thinking. The book’s nine chapters contain insights into the process of universe building from idea to publication; interviews with some of the world’s leading universe thinkers and builders; practical exercises for developing universes across traditional, new and future media formats; and more than 200 drawings and illustrations of models and examples to provide support and inspiration. The authors draw on knowledge and information collected around the world over several years. In the book, you will meet people who have been involved in creating and developing the universes for Squid Game, Fight Club, The Terminal, Minority Report, Your Name, Suzume, Black Mirror, Mr. Turner, Wallace and Gromit, PandemicLegacy, Dead of Winter, Dark, Lego, El Tigre, Avatar, Spiderman, Halo, Quirky Circuits, End of Night, The Guilty and Enforcement. 2025-05-13T04:34:58Z 2025-05-13T04:34:58Z 2025-05-12T12:19:05Z 2025 book https://library.oapen.org/handle/20.500.12657/101574 9781915445810 https://directory.doabooks.org/handle/20.500.12854/159314 eng open access image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/101574/1/9781915445827.pdf University of Westminster Press 10.16997/mpub.13071693 10.16997/mpub.13071693 ebf00090-01f8-4204-9e78-018b9f254c60 9781915445810 312 open access |
| spellingShingle | Industrial / commercial art and design;Illustration;Creative writing and creative writing guides;Animated films Wille, Jakob Ion Andreasen, Simon Jon Wille, Gunnar How to Create a Universe |
| title | How to Create a Universe |
| title_full | How to Create a Universe |
| title_fullStr | How to Create a Universe |
| title_full_unstemmed | How to Create a Universe |
| title_short | How to Create a Universe |
| title_sort | how to create a universe |
| topic | Industrial / commercial art and design;Illustration;Creative writing and creative writing guides;Animated films |
| topic_facet | Industrial / commercial art and design;Illustration;Creative writing and creative writing guides;Animated films |
| url | https://library.oapen.org/handle/20.500.12657/101574 |
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