Video Games and Mental Health
How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established pract...
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| Formato: | Online |
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| Idioma: | inglês |
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transcript Verlag
2025
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| Acesso em linha: | ONIX_20251218T112900_9783839468562_11 |
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| _version_ | 1869519336317648896 |
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| collection | Directory of Open Access Books |
| description | How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers. |
| format | Online |
| id | doab-20.500.12854ir-170334 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2025 |
| publishDateRange | 2025 |
| publishDateSort | 2025 |
| publisher | transcript Verlag |
| publisherStr | transcript Verlag |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1703342025-12-20T05:04:55Z Video Games and Mental Health Alvarez Igarzábal, Federico Comeau, Chad Guardiola, Emmanuel Johann, Carmen Tillmanns, Katharina Video Games Psychology Mental Health Serious Games Game Design Media Popular Culture Medicine Computer Games Media Aesthetics Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers. 2025-12-20T05:04:54Z 2025-12-20T05:04:54Z 2025-12-18T10:31:49Z 2026 book ONIX_20251218T112900_9783839468562_11 https://library.oapen.org/handle/20.500.12657/109420 9783839468562 9783837668568 https://directory.doabooks.org/handle/20.500.12854/170334 eng Bild und Bit. Studien zur digitalen Medienkultur open access image/jpeg Attribution-ShareAlike 4.0 International https://library.oapen.org/bitstream/20.500.12657/109420/1/9783839468562.pdf transcript Verlag transcript 10.14361/9783839468562 10.14361/9783839468562 7e97f9b9-be2b-4d9c-a928-3c8ebdfa443c 9783839468562 9783837668568 transcript 228 open access |
| spellingShingle | Video Games Psychology Mental Health Serious Games Game Design Media Popular Culture Medicine Computer Games Media Aesthetics Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture Video Games and Mental Health |
| title | Video Games and Mental Health |
| title_full | Video Games and Mental Health |
| title_fullStr | Video Games and Mental Health |
| title_full_unstemmed | Video Games and Mental Health |
| title_short | Video Games and Mental Health |
| title_sort | video games and mental health |
| topic | Video Games Psychology Mental Health Serious Games Game Design Media Popular Culture Medicine Computer Games Media Aesthetics Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture |
| topic_facet | Video Games Psychology Mental Health Serious Games Game Design Media Popular Culture Medicine Computer Games Media Aesthetics Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture |
| url | ONIX_20251218T112900_9783839468562_11 |