Video Games and Mental Health

How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established pract...

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Idioma:inglês
Publicado em: transcript Verlag 2025
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collection Directory of Open Access Books
description How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers.
format Online
id doab-20.500.12854ir-170334
institution Directory of Open Access Books
language eng
publishDate 2025
publishDateRange 2025
publishDateSort 2025
publisher transcript Verlag
publisherStr transcript Verlag
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spelling doab-20.500.12854ir-1703342025-12-20T05:04:55Z Video Games and Mental Health Alvarez Igarzábal, Federico Comeau, Chad Guardiola, Emmanuel Johann, Carmen Tillmanns, Katharina Video Games Psychology Mental Health Serious Games Game Design Media Popular Culture Medicine Computer Games Media Aesthetics Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers. 2025-12-20T05:04:54Z 2025-12-20T05:04:54Z 2025-12-18T10:31:49Z 2026 book ONIX_20251218T112900_9783839468562_11 https://library.oapen.org/handle/20.500.12657/109420 9783839468562 9783837668568 https://directory.doabooks.org/handle/20.500.12854/170334 eng Bild und Bit. Studien zur digitalen Medienkultur open access image/jpeg Attribution-ShareAlike 4.0 International https://library.oapen.org/bitstream/20.500.12657/109420/1/9783839468562.pdf transcript Verlag transcript 10.14361/9783839468562 10.14361/9783839468562 7e97f9b9-be2b-4d9c-a928-3c8ebdfa443c 9783839468562 9783837668568 transcript 228 open access
spellingShingle Video Games
Psychology
Mental Health
Serious Games
Game Design
Media
Popular Culture
Medicine
Computer Games
Media Aesthetics
Media Studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
Video Games and Mental Health
title Video Games and Mental Health
title_full Video Games and Mental Health
title_fullStr Video Games and Mental Health
title_full_unstemmed Video Games and Mental Health
title_short Video Games and Mental Health
title_sort video games and mental health
topic Video Games
Psychology
Mental Health
Serious Games
Game Design
Media
Popular Culture
Medicine
Computer Games
Media Aesthetics
Media Studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
topic_facet Video Games
Psychology
Mental Health
Serious Games
Game Design
Media
Popular Culture
Medicine
Computer Games
Media Aesthetics
Media Studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
url ONIX_20251218T112900_9783839468562_11