Virtual Reality Exhibited

Virtual reality is a technique of interfacing which connects diverse bodies, objects and spaces, thereby mediating between different art forms and modes of experience. This feature also calls for a methodological interfacing of different disciplinary perspectives. The contributors to this volume exa...

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collection Directory of Open Access Books
description Virtual reality is a technique of interfacing which connects diverse bodies, objects and spaces, thereby mediating between different art forms and modes of experience. This feature also calls for a methodological interfacing of different disciplinary perspectives. The contributors to this volume examine how VR is employed in contemporary art with regard to its technical potential, its aesthetic qualities, and the imaginations it evokes. They highlight the use of VR as a ›world within a world,‹ ranging from encapsulated artificial environments to transitions into familiar lifeworlds. By bringing together theoretical perspectives from art history, media and game studies, this volume provides crucial analysis of selected artworks and expands the critical engagement with a contemporary art form and media practice.
format Online
id doab-20.500.12854ir-174106
institution Directory of Open Access Books
language eng
publishDate 2026
publishDateRange 2026
publishDateSort 2026
publisher transcript Verlag
publisherStr transcript Verlag
record_format ojs
spelling doab-20.500.12854ir-1741062026-03-19T14:48:17Z Virtual Reality Exhibited Partowi, Manischa Annette Urban van der Veen, Manuel Virtual Reality Art Game Studies Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies Virtual reality is a technique of interfacing which connects diverse bodies, objects and spaces, thereby mediating between different art forms and modes of experience. This feature also calls for a methodological interfacing of different disciplinary perspectives. The contributors to this volume examine how VR is employed in contemporary art with regard to its technical potential, its aesthetic qualities, and the imaginations it evokes. They highlight the use of VR as a ›world within a world,‹ ranging from encapsulated artificial environments to transitions into familiar lifeworlds. By bringing together theoretical perspectives from art history, media and game studies, this volume provides crucial analysis of selected artworks and expands the critical engagement with a contemporary art form and media practice. 2026-03-19T14:48:16Z 2026-03-19T14:48:16Z 2026-03-17T10:39:44Z 2026 book ONIX_20260316T122834_9783839407554_19 https://library.oapen.org/handle/20.500.12657/111839 9783839407554 9783837677720 https://directory.doabooks.org/handle/20.500.12854/174106 eng Virtuelle Lebenswelten open access image/jpeg n/a https://library.oapen.org/bitstream/20.500.12657/111839/1/9783839407554.pdf transcript Verlag transcript 10.14361/9783839407554 10.14361/9783839407554 7e97f9b9-be2b-4d9c-a928-3c8ebdfa443c 9783839407554 9783837677720 transcript 290 open access
spellingShingle Virtual Reality
Art
Game Studies
Media Studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies
Virtual Reality Exhibited
title Virtual Reality Exhibited
title_full Virtual Reality Exhibited
title_fullStr Virtual Reality Exhibited
title_full_unstemmed Virtual Reality Exhibited
title_short Virtual Reality Exhibited
title_sort virtual reality exhibited
topic Virtual Reality
Art
Game Studies
Media Studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies
topic_facet Virtual Reality
Art
Game Studies
Media Studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies
url ONIX_20260316T122834_9783839407554_19