ADE for Games
The last decade has witnessed the emergence of critical game studies and critical games user experience research, coinciding with the proliferation of initiatives advancing EDI (equity, diversity, and inclusion) in institutions of higher education. But the critical tools, ways of thinking, and best...
में बचाया:
| स्वरूप: | Online |
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| भाषा: | अंग्रेज़ी |
| प्रकाशित: |
Play Story Press
2026
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| विषय: | |
| ऑनलाइन पहुंच: | ONIX_20260529T152920_9781300873983_2 |
| टैग: |
कोई टैग नहीं, इस रिकॉर्ड को टैग करने वाले पहले व्यक्ति बनें!
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| _version_ | 1869524573032022016 |
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| collection | Directory of Open Access Books |
| description | The last decade has witnessed the emergence of critical game studies and critical games user experience research, coinciding with the proliferation of initiatives advancing EDI (equity, diversity, and inclusion) in institutions of higher education. But the critical tools, ways of thinking, and best practices for incorporating anti-racist, decolonial, and EDI frameworks are not being promoted and circulated in parallel to the discourses valorizing these approaches. How do we make anti-racism, decolonization, equity, diversity, and inclusion vital elements of the research and development of games and playable media? What can we do to ensure that our methods and approaches are respectful and responsive to the needs of equity-deserving groups? How might we better recognize, address, and intervene on the systemic challenges of colonialism, racism, sexism, ableism, and other marginalizing factors that affect games research, education, development, and cultures? Bringing together leading voices from equity-deserving groups working in games research and/or creation, this book offers starting points for answering these questions. Lectures and essays by notable scholars and developers are framed with clear take-aways for application to games user experience research and game studies, and complemented by short essays about novel ideas from emerging voices in the field and vital perspectives from other disciplines. All of these readings are supplemented with targeted reflection questions, key words, suggestions for further reading, and ready-made takeaways for readers to use to inform their own research and teaching practice. |
| format | Online |
| id | doab-20.500.12854ir-176925 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2026 |
| publishDateRange | 2026 |
| publishDateSort | 2026 |
| publisher | Play Story Press |
| publisherStr | Play Story Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1769252026-05-29T13:36:11Z ADE for Games Harley, Daniel Voorhees, Gerald Videogames Game studies Games user experience Methodology Anti-racism thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning The last decade has witnessed the emergence of critical game studies and critical games user experience research, coinciding with the proliferation of initiatives advancing EDI (equity, diversity, and inclusion) in institutions of higher education. But the critical tools, ways of thinking, and best practices for incorporating anti-racist, decolonial, and EDI frameworks are not being promoted and circulated in parallel to the discourses valorizing these approaches. How do we make anti-racism, decolonization, equity, diversity, and inclusion vital elements of the research and development of games and playable media? What can we do to ensure that our methods and approaches are respectful and responsive to the needs of equity-deserving groups? How might we better recognize, address, and intervene on the systemic challenges of colonialism, racism, sexism, ableism, and other marginalizing factors that affect games research, education, development, and cultures? Bringing together leading voices from equity-deserving groups working in games research and/or creation, this book offers starting points for answering these questions. Lectures and essays by notable scholars and developers are framed with clear take-aways for application to games user experience research and game studies, and complemented by short essays about novel ideas from emerging voices in the field and vital perspectives from other disciplines. All of these readings are supplemented with targeted reflection questions, key words, suggestions for further reading, and ready-made takeaways for readers to use to inform their own research and teaching practice. 2026-05-29T13:36:09Z 2026-05-29T13:36:09Z 2024 book ONIX_20260529T152920_9781300873983_2 9781300873983 https://directory.doabooks.org/handle/20.500.12854/176925 eng image/png Attribution-NonCommercial-NoDerivatives 4.0 International https://playstorypress.org/books/ade-for-games/ https://works.hcommons.org/records/m3epv-3q950/files/ADE for Games-Repository.pdf?download=1 Play Story Press Play Story Press 10.17613/8ssws-rsy71 10.17613/8ssws-rsy71 b81bccd1-e4f6-45a3-a336-f32dd4e6af5d 9781300873983 Play Story Press Pittsburgh, PA open access |
| spellingShingle | Videogames Game studies Games user experience Methodology Anti-racism thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning ADE for Games |
| title | ADE for Games |
| title_full | ADE for Games |
| title_fullStr | ADE for Games |
| title_full_unstemmed | ADE for Games |
| title_short | ADE for Games |
| title_sort | ade for games |
| topic | Videogames Game studies Games user experience Methodology Anti-racism thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning |
| topic_facet | Videogames Game studies Games user experience Methodology Anti-racism thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning |
| url | ONIX_20260529T152920_9781300873983_2 |