ADE for Games

The last decade has witnessed the emergence of critical game studies and critical games user experience research, coinciding with the proliferation of initiatives advancing EDI (equity, diversity, and inclusion) in institutions of higher education. But the critical tools, ways of thinking, and best...

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स्वरूप: Online
भाषा:अंग्रेज़ी
प्रकाशित: Play Story Press 2026
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ऑनलाइन पहुंच:ONIX_20260529T152920_9781300873983_2
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collection Directory of Open Access Books
description The last decade has witnessed the emergence of critical game studies and critical games user experience research, coinciding with the proliferation of initiatives advancing EDI (equity, diversity, and inclusion) in institutions of higher education. But the critical tools, ways of thinking, and best practices for incorporating anti-racist, decolonial, and EDI frameworks are not being promoted and circulated in parallel to the discourses valorizing these approaches. How do we make anti-racism, decolonization, equity, diversity, and inclusion vital elements of the research and development of games and playable media? What can we do to ensure that our methods and approaches are respectful and responsive to the needs of equity-deserving groups? How might we better recognize, address, and intervene on the systemic challenges of colonialism, racism, sexism, ableism, and other marginalizing factors that affect games research, education, development, and cultures? Bringing together leading voices from equity-deserving groups working in games research and/or creation, this book offers starting points for answering these questions. Lectures and essays by notable scholars and developers are framed with clear take-aways for application to games user experience research and game studies, and complemented by short essays about novel ideas from emerging voices in the field and vital perspectives from other disciplines. All of these readings are supplemented with targeted reflection questions, key words, suggestions for further reading, and ready-made takeaways for readers to use to inform their own research and teaching practice.
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spelling doab-20.500.12854ir-1769252026-05-29T13:36:11Z ADE for Games Harley, Daniel Voorhees, Gerald Videogames Game studies Games user experience Methodology Anti-racism thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning The last decade has witnessed the emergence of critical game studies and critical games user experience research, coinciding with the proliferation of initiatives advancing EDI (equity, diversity, and inclusion) in institutions of higher education. But the critical tools, ways of thinking, and best practices for incorporating anti-racist, decolonial, and EDI frameworks are not being promoted and circulated in parallel to the discourses valorizing these approaches. How do we make anti-racism, decolonization, equity, diversity, and inclusion vital elements of the research and development of games and playable media? What can we do to ensure that our methods and approaches are respectful and responsive to the needs of equity-deserving groups? How might we better recognize, address, and intervene on the systemic challenges of colonialism, racism, sexism, ableism, and other marginalizing factors that affect games research, education, development, and cultures? Bringing together leading voices from equity-deserving groups working in games research and/or creation, this book offers starting points for answering these questions. Lectures and essays by notable scholars and developers are framed with clear take-aways for application to games user experience research and game studies, and complemented by short essays about novel ideas from emerging voices in the field and vital perspectives from other disciplines. All of these readings are supplemented with targeted reflection questions, key words, suggestions for further reading, and ready-made takeaways for readers to use to inform their own research and teaching practice. 2026-05-29T13:36:09Z 2026-05-29T13:36:09Z 2024 book ONIX_20260529T152920_9781300873983_2 9781300873983 https://directory.doabooks.org/handle/20.500.12854/176925 eng image/png Attribution-NonCommercial-NoDerivatives 4.0 International https://playstorypress.org/books/ade-for-games/ https://works.hcommons.org/records/m3epv-3q950/files/ADE for Games-Repository.pdf?download=1 Play Story Press Play Story Press 10.17613/8ssws-rsy71 10.17613/8ssws-rsy71 b81bccd1-e4f6-45a3-a336-f32dd4e6af5d 9781300873983 Play Story Press Pittsburgh, PA open access
spellingShingle Videogames
Game studies
Games user experience
Methodology
Anti-racism
thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning
ADE for Games
title ADE for Games
title_full ADE for Games
title_fullStr ADE for Games
title_full_unstemmed ADE for Games
title_short ADE for Games
title_sort ade for games
topic Videogames
Game studies
Games user experience
Methodology
Anti-racism
thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning
topic_facet Videogames
Game studies
Games user experience
Methodology
Anti-racism
thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning
url ONIX_20260529T152920_9781300873983_2