Learning, Education & Games: Volume Three

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different gam...

সম্পূর্ণ বিবরণ

সংরক্ষণ করুন:
গ্রন্থ-পঞ্জীর বিবরন
বিন্যাস: Online
ভাষা:ইংরেজি
প্রকাশিত: Play Story Press 2026
বিষয়গুলি:
অনলাইন ব্যবহার করুন:ONIX_20260529T152920_9781300068532_14
ট্যাগগুলো: ট্যাগ যুক্ত করুন
কোনো ট্যাগ নেই, প্রথমজন হিসাবে ট্যাগ করুন!
_version_ 1869528175706374144
collection Directory of Open Access Books
description Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach – what worked and didn’t work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.
format Online
id doab-20.500.12854ir-176937
institution Directory of Open Access Books
language eng
publishDate 2026
publishDateRange 2026
publishDateSort 2026
publisher Play Story Press
publisherStr Play Story Press
record_format ojs
spelling doab-20.500.12854ir-1769372026-05-29T13:36:50Z Learning, Education & Games: Volume Three Schrier, Karen Education Games Learning Video games Commercial games Classroom Teaching thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach – what worked and didn’t work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games. 2026-05-29T13:36:50Z 2026-05-29T13:36:50Z 2025 book ONIX_20260529T152920_9781300068532_14 9781300068532 https://directory.doabooks.org/handle/20.500.12854/176937 eng image/png Attribution-NonCommercial-NoDerivatives 4.0 International https://playstorypress.org/books/learning-education-games-volume-three/ https://works.hcommons.org/records/cb1s0-3k046/files/LEG-3-Repository.pdf?download=1 Play Story Press Play Story Press 10.17613/4xeg9-71x10 10.17613/4xeg9-71x10 b81bccd1-e4f6-45a3-a336-f32dd4e6af5d 9781300068532 Play Story Press Pittsburgh, PA open access
spellingShingle Education
Games
Learning
Video games
Commercial games
Classroom
Teaching
thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning
Learning, Education & Games: Volume Three
title Learning, Education & Games: Volume Three
title_full Learning, Education & Games: Volume Three
title_fullStr Learning, Education & Games: Volume Three
title_full_unstemmed Learning, Education & Games: Volume Three
title_short Learning, Education & Games: Volume Three
title_sort learning education games volume three
topic Education
Games
Learning
Video games
Commercial games
Classroom
Teaching
thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning
topic_facet Education
Games
Learning
Video games
Commercial games
Classroom
Teaching
thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning
url ONIX_20260529T152920_9781300068532_14