Learning, Education & Games: Volume Two

The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning. This volume, Bringing Games into Educational Contexts, delves into the challenges of creating games and implement...

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Format: Online
Language:English
Published: Play Story Press 2026
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Online Access:ONIX_20260529T152920_9781300068624_15
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collection Directory of Open Access Books
description The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning. This volume, Bringing Games into Educational Contexts, delves into the challenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association).
format Online
id doab-20.500.12854ir-176938
institution Directory of Open Access Books
language eng
publishDate 2026
publishDateRange 2026
publishDateSort 2026
publisher Play Story Press
publisherStr Play Story Press
record_format ojs
spelling doab-20.500.12854ir-1769382026-05-29T13:36:54Z Learning, Education & Games: Volume Two Schrier, Karen Learning Education Games Best practices Design thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning. This volume, Bringing Games into Educational Contexts, delves into the challenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association). 2026-05-29T13:36:53Z 2026-05-29T13:36:53Z 2025 book ONIX_20260529T152920_9781300068624_15 9781300068624 https://directory.doabooks.org/handle/20.500.12854/176938 eng image/png Attribution-NonCommercial-NoDerivatives 4.0 International https://playstorypress.org/books/learning-education-games-volume-two/ https://works.hcommons.org/records/b8ck3-5jp61/files/LEG-2-Repository.pdf?download=1 Play Story Press Play Story Press 10.17613/p8yt4-m2f72 10.17613/p8yt4-m2f72 b81bccd1-e4f6-45a3-a336-f32dd4e6af5d 9781300068624 Play Story Press Pittsburgh, PA open access
spellingShingle Learning
Education
Games
Best practices
Design
thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning
Learning, Education & Games: Volume Two
title Learning, Education & Games: Volume Two
title_full Learning, Education & Games: Volume Two
title_fullStr Learning, Education & Games: Volume Two
title_full_unstemmed Learning, Education & Games: Volume Two
title_short Learning, Education & Games: Volume Two
title_sort learning education games volume two
topic Learning
Education
Games
Best practices
Design
thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning
topic_facet Learning
Education
Games
Best practices
Design
thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning
url ONIX_20260529T152920_9781300068624_15