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In this collection of over 20 pieces of original contemporaneous reporting and analysis, veteran game journalist Kyle Orland takes a look back at gaming's "awkward adolescence" in the early 2000s. In doing so, he examines the technological, cultural, and business forces that were roiling the industr...

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Bibliografiske detaljer
Hovedforfatter: Orland, Kyle
Format: Online
Sprog:engelsk
Udgivet: Play Story Press 2026
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Online adgang:https://directory.doabooks.org/handle/20.500.12854/177165.2
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Summary:In this collection of over 20 pieces of original contemporaneous reporting and analysis, veteran game journalist Kyle Orland takes a look back at gaming's "awkward adolescence" in the early 2000s. In doing so, he examines the technological, cultural, and business forces that were roiling the industry during this important transition period, gleaning modern lessons from a time when video games were growing out of their "kids stuff" image and into a global entertainment powerhouse.