Save Point
In this collection of over 20 pieces of original contemporaneous reporting and analysis, veteran game journalist Kyle Orland takes a look back at gaming's "awkward adolescence" in the early 2000s. In doing so, he examines the technological, cultural, and business forces that were roiling the industr...
Պահպանված է:
| Հիմնական հեղինակ: | |
|---|---|
| Ձևաչափ: | Online |
| Լեզու: | անգլերեն |
| Հրապարակվել է: |
Play Story Press
2026
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| Խորագրեր: | |
| Առցանց հասանելիություն: | https://directory.doabooks.org/handle/20.500.12854/177165.2 |
| Ցուցիչներ: |
Չկան պիտակներ, Եղեք առաջինը, ով նշում է այս գրառումը!
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| _version_ | 1869521326113292288 |
|---|---|
| author | Orland, Kyle |
| author_browse | Orland, Kyle |
| author_facet | Orland, Kyle |
| author_sort | Orland, Kyle |
| collection | Directory of Open Access Books |
| description | In this collection of over 20 pieces of original contemporaneous reporting and analysis, veteran game journalist Kyle Orland takes a look back at gaming's "awkward adolescence" in the early 2000s. In doing so, he examines the technological, cultural, and business forces that were roiling the industry during this important transition period, gleaning modern lessons from a time when video games were growing out of their "kids stuff" image and into a global entertainment powerhouse. |
| format | Online |
| id | doab-20.500.12854ir-177165.2 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2026 |
| publishDateRange | 2026 |
| publishDateSort | 2026 |
| publisher | Play Story Press |
| publisherStr | Play Story Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-177165.22026-06-06T21:20:05Z Save Point Orland, Kyle video games, popular culture, history, business thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT4 Media studies: journalism In this collection of over 20 pieces of original contemporaneous reporting and analysis, veteran game journalist Kyle Orland takes a look back at gaming's "awkward adolescence" in the early 2000s. In doing so, he examines the technological, cultural, and business forces that were roiling the industry during this important transition period, gleaning modern lessons from a time when video games were growing out of their "kids stuff" image and into a global entertainment powerhouse. Published 2026-06-06T21:20:02Z 2026-06-05T20:34:57Z 2026-06-06T21:20:02Z 2026-05-06 book 978-1-105-33452-8 https://directory.doabooks.org/handle/20.500.12854/177165.2 eng image/png Play Story Press Play Story Press 10.17613/8zz4v-t2q18 10.17613/8zz4v-t2q18 b81bccd1-e4f6-45a3-a336-f32dd4e6af5d 978-1-105-33452-8 ScholarLed Play Story Press Pittsburgh, PA open access |
| spellingShingle | video games, popular culture, history, business thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT4 Media studies: journalism Orland, Kyle Save Point |
| title | Save Point |
| title_full | Save Point |
| title_fullStr | Save Point |
| title_full_unstemmed | Save Point |
| title_short | Save Point |
| title_sort | save point |
| topic | video games, popular culture, history, business thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT4 Media studies: journalism |
| topic_facet | video games, popular culture, history, business thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT4 Media studies: journalism |
| url | https://directory.doabooks.org/handle/20.500.12854/177165.2 |
| work_keys_str_mv | AT orlandkyle savepoint |