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In this collection of over 20 pieces of original contemporaneous reporting and analysis, veteran game journalist Kyle Orland takes a look back at gaming's "awkward adolescence" in the early 2000s. In doing so, he examines the technological, cultural, and business forces that were roiling the industr...

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Մատենագիտական մանրամասներ
Հիմնական հեղինակ: Orland, Kyle
Ձևաչափ: Online
Լեզու:անգլերեն
Հրապարակվել է: Play Story Press 2026
Խորագրեր:
Առցանց հասանելիություն:https://directory.doabooks.org/handle/20.500.12854/177165.2
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author Orland, Kyle
author_browse Orland, Kyle
author_facet Orland, Kyle
author_sort Orland, Kyle
collection Directory of Open Access Books
description In this collection of over 20 pieces of original contemporaneous reporting and analysis, veteran game journalist Kyle Orland takes a look back at gaming's "awkward adolescence" in the early 2000s. In doing so, he examines the technological, cultural, and business forces that were roiling the industry during this important transition period, gleaning modern lessons from a time when video games were growing out of their "kids stuff" image and into a global entertainment powerhouse.
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spelling doab-20.500.12854ir-177165.22026-06-06T21:20:05Z Save Point Orland, Kyle video games, popular culture, history, business thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT4 Media studies: journalism In this collection of over 20 pieces of original contemporaneous reporting and analysis, veteran game journalist Kyle Orland takes a look back at gaming's "awkward adolescence" in the early 2000s. In doing so, he examines the technological, cultural, and business forces that were roiling the industry during this important transition period, gleaning modern lessons from a time when video games were growing out of their "kids stuff" image and into a global entertainment powerhouse. Published 2026-06-06T21:20:02Z 2026-06-05T20:34:57Z 2026-06-06T21:20:02Z 2026-05-06 book 978-1-105-33452-8 https://directory.doabooks.org/handle/20.500.12854/177165.2 eng image/png Play Story Press Play Story Press 10.17613/8zz4v-t2q18 10.17613/8zz4v-t2q18 b81bccd1-e4f6-45a3-a336-f32dd4e6af5d 978-1-105-33452-8 ScholarLed Play Story Press Pittsburgh, PA open access
spellingShingle video games, popular culture, history, business
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT4 Media studies: journalism
Orland, Kyle
Save Point
title Save Point
title_full Save Point
title_fullStr Save Point
title_full_unstemmed Save Point
title_short Save Point
title_sort save point
topic video games, popular culture, history, business
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT4 Media studies: journalism
topic_facet video games, popular culture, history, business
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT4 Media studies: journalism
url https://directory.doabooks.org/handle/20.500.12854/177165.2
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