Chapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them

Digital Ethics delves into the shifting legal and ethical landscape in digital spaces and explores productive approaches for theorizing, understanding, and navigating through difficult ethical issues online. Contributions from leading scholars address how changing technologies and media over the la...

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Պահպանված է:
Մատենագիտական մանրամասներ
Հիմնական հեղինակ: Condis, Megan
Ձևաչափ: Online
Լեզու:անգլերեն
Հրապարակվել է: Taylor & Francis 2021
Խորագրեր:
Առցանց հասանելիություն:https://library.oapen.org/handle/20.500.12657/41372
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author Condis, Megan
author_browse Condis, Megan
author_facet Condis, Megan
author_sort Condis, Megan
collection Directory of Open Access Books
description Digital Ethics delves into the shifting legal and ethical landscape in digital spaces and explores productive approaches for theorizing, understanding, and navigating through difficult ethical issues online. Contributions from leading scholars address how changing technologies and media over the last decade have both created new ethical quandaries and reinforced old ones in rhetoric and writing studies. Through discussions of rhetorical theory, case studies and examples, research methods and methodologies, and pedagogical approaches and practical applications, this collection will further digital rhetoric scholars’ inquiry into digital ethics and writing instructors’ approaches to teaching ethics in the current technological moment. A key contribution to the literature on ethical practices in digital spaces, this book will be of interest to researchers and teachers in the fields of digital rhetoric, composition, and writing studies.
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spelling doab-20.500.12854ir-389412025-03-04T09:50:42Z Chapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them Condis, Megan Digital counterpublics Digital ethics Digital publics rhetoric Female activism Feminism Feminist activism Gender Internet Internet activism Internet ethics Online abuse Online activism Online aggression Online ethics Online games Online gaming Online harassment Online hate Rhetoric Trolling Twitter Video game culture Video games basic ethic digital aggression digital ecologies rhetoric bic Book Industry Communication Digital Ethics delves into the shifting legal and ethical landscape in digital spaces and explores productive approaches for theorizing, understanding, and navigating through difficult ethical issues online. Contributions from leading scholars address how changing technologies and media over the last decade have both created new ethical quandaries and reinforced old ones in rhetoric and writing studies. Through discussions of rhetorical theory, case studies and examples, research methods and methodologies, and pedagogical approaches and practical applications, this collection will further digital rhetoric scholars’ inquiry into digital ethics and writing instructors’ approaches to teaching ethics in the current technological moment. A key contribution to the literature on ethical practices in digital spaces, this book will be of interest to researchers and teachers in the fields of digital rhetoric, composition, and writing studies. 2021-02-10T15:00:14Z 2021-02-10T15:00:14Z 2020-08-20T13:58:43Z 2019 chapter https://library.oapen.org/handle/20.500.12657/41372 9780367217952 https://directory.doabooks.org/handle/20.500.12854/38941 eng open access image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/41372/1/9780367217952_oachapter9.pdf https://library.oapen.org/bitstream/20.500.12657/41372/1/9780367217952_oachapter9.pdf Taylor & Francis 10.4324/9780429266140 10.4324/9780429266140 fa69b019-f4ee-4979-8d42-c6b6c476b5f0 Digital Ethics 9780367217952 open access
spellingShingle Digital counterpublics
Digital ethics
Digital publics
rhetoric
Female activism
Feminism
Feminist activism
Gender
Internet
Internet activism
Internet ethics
Online abuse
Online activism
Online aggression
Online ethics
Online games
Online gaming
Online harassment
Online hate
Rhetoric
Trolling
Twitter
Video game culture
Video games
basic ethic
digital aggression
digital ecologies
rhetoric
bic Book Industry Communication
Condis, Megan
Chapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them
title Chapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them
title_full Chapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them
title_fullStr Chapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them
title_full_unstemmed Chapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them
title_short Chapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them
title_sort chapter 9 hateful games why white supremacist recruiters target gamers and how to stop them
topic Digital counterpublics
Digital ethics
Digital publics
rhetoric
Female activism
Feminism
Feminist activism
Gender
Internet
Internet activism
Internet ethics
Online abuse
Online activism
Online aggression
Online ethics
Online games
Online gaming
Online harassment
Online hate
Rhetoric
Trolling
Twitter
Video game culture
Video games
basic ethic
digital aggression
digital ecologies
rhetoric
bic Book Industry Communication
topic_facet Digital counterpublics
Digital ethics
Digital publics
rhetoric
Female activism
Feminism
Feminist activism
Gender
Internet
Internet activism
Internet ethics
Online abuse
Online activism
Online aggression
Online ethics
Online games
Online gaming
Online harassment
Online hate
Rhetoric
Trolling
Twitter
Video game culture
Video games
basic ethic
digital aggression
digital ecologies
rhetoric
bic Book Industry Communication
url https://library.oapen.org/handle/20.500.12657/41372
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