DOOM: SCARYDARKFAST

In December 1993, gaming changed forever. id Software’s seminal shooter DOOM was released and it shook the foundations of the medium. This is a book about what is considered the most important first-person game ever made; about the blueprint that has defined one of the most successful genres of digi...

Full description

Saved in:
Bibliographic Details
Main Author: Dan Pinchbeck
Format: Online
Language:English
Published: University of Michigan Press 2021
Subjects:
Online Access:19099
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1869528762787299328
author Dan Pinchbeck
author_browse Dan Pinchbeck
author_facet Dan Pinchbeck
author_sort Dan Pinchbeck
collection Directory of Open Access Books
description In December 1993, gaming changed forever. id Software’s seminal shooter DOOM was released and it shook the foundations of the medium. This is a book about what is considered the most important first-person game ever made; about the blueprint that has defined one of the most successful genres of digital gaming. Pinbeck brings together the complete story of DOOM for the first time. It sets the scene with a discussion of the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forwards, and offers a detailed analysis of gameplay and level design. This is followed by sections on DOOM’s contributions to wider gaming culture: online multiplay and the mod scene, and consideration of the many ports and sequels the game spawned. This close analysis sets the scene for an extensive discussion of the first-person gaming genre, focusing upon DOOM’s status as a foundational title, using this analysis to offer a means of better understanding how the genre has developed since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. It is this level of access to the process of development through the reflections of some of gaming’s most celebrated individuals that gives the book a very particular focus and drive. It aims not only to be the definitive work on DOOM, but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.
format Online
id doab-20.500.12854ir-45390
institution Directory of Open Access Books
language eng
publishDate 2021
publishDateRange 2021
publishDateSort 2021
publisher University of Michigan Press
publisherStr University of Michigan Press
record_format ojs
spelling doab-20.500.12854ir-453902025-02-04T09:18:00Z DOOM: SCARYDARKFAST Dan Pinchbeck T1-995 Gaming thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology: general issues In December 1993, gaming changed forever. id Software’s seminal shooter DOOM was released and it shook the foundations of the medium. This is a book about what is considered the most important first-person game ever made; about the blueprint that has defined one of the most successful genres of digital gaming. Pinbeck brings together the complete story of DOOM for the first time. It sets the scene with a discussion of the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forwards, and offers a detailed analysis of gameplay and level design. This is followed by sections on DOOM’s contributions to wider gaming culture: online multiplay and the mod scene, and consideration of the many ports and sequels the game spawned. This close analysis sets the scene for an extensive discussion of the first-person gaming genre, focusing upon DOOM’s status as a foundational title, using this analysis to offer a means of better understanding how the genre has developed since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. It is this level of access to the process of development through the reflections of some of gaming’s most celebrated individuals that gives the book a very particular focus and drive. It aims not only to be the definitive work on DOOM, but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best. 2021-02-11T11:41:00Z 2021-02-11T11:41:00Z 2016-06-01 18:31:29 2013 book 19099 9780472071913 9780472900268 9780472051915 9780472028931 https://directory.doabooks.org/handle/20.500.12854/45390 eng image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International http://dx.doi.org/10.3998/lvg.11878639.0001.001 University of Michigan Press b7359529-e5f7-4510-a59f-d7dafa1d4d17 9780472071913 9780472900268 9780472051915 9780472028931 open access
spellingShingle T1-995
Gaming
thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology: general issues
Dan Pinchbeck
DOOM: SCARYDARKFAST
title DOOM: SCARYDARKFAST
title_full DOOM: SCARYDARKFAST
title_fullStr DOOM: SCARYDARKFAST
title_full_unstemmed DOOM: SCARYDARKFAST
title_short DOOM: SCARYDARKFAST
title_sort doom scarydarkfast
topic T1-995
Gaming
thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology: general issues
topic_facet T1-995
Gaming
thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology: general issues
url 19099
work_keys_str_mv AT danpinchbeck doomscarydarkfast