Dynamiksimulation in der Computergraphik

Interactive physically-based simulation of rigid bodies and deformable solids is an important and active research topic in computer graphics as well as an essential part of many applications like virtual prototyping, computer games or training simulators. This work presents interactive simulation me...

Deskribapen osoa

Gorde:
Xehetasun bibliografikoak
Egile nagusia: Bender, Jan
Formatua: Online
Hizkuntza:alemana
Argitaratua: KIT Scientific Publishing 2021
Gaiak:
Sarrera elektronikoa:35189
Etiketak: Etiketa erantsi
Etiketarik gabe, Izan zaitez lehena erregistro honi etiketa jartzen!
Deskribapena
Gaia:Interactive physically-based simulation of rigid bodies and deformable solids is an important and active research topic in computer graphics as well as an essential part of many applications like virtual prototyping, computer games or training simulators. This work presents interactive simulation methods for multi-body systems, cloth and incompressible deformable solids. Furthermore, GPU-based methods are introduced which accelerate the simulation significantly.