Dynamiksimulation in der Computergraphik
Interactive physically-based simulation of rigid bodies and deformable solids is an important and active research topic in computer graphics as well as an essential part of many applications like virtual prototyping, computer games or training simulators. This work presents interactive simulation me...
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| Formaat: | Online |
| Taal: | Duits |
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KIT Scientific Publishing
2021
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| _version_ | 1869528119493263360 |
|---|---|
| author | Bender, Jan |
| author_browse | Bender, Jan |
| author_facet | Bender, Jan |
| author_sort | Bender, Jan |
| collection | Directory of Open Access Books |
| description | Interactive physically-based simulation of rigid bodies and deformable solids is an important and active research topic in computer graphics as well as an essential part of many applications like virtual prototyping, computer games or training simulators. This work presents interactive simulation methods for multi-body systems, cloth and incompressible deformable solids. Furthermore, GPU-based methods are introduced which accelerate the simulation significantly. |
| format | Online |
| id | doab-20.500.12854ir-45592 |
| institution | Directory of Open Access Books |
| language | ger |
| publishDate | 2021 |
| publishDateRange | 2021 |
| publishDateSort | 2021 |
| publisher | KIT Scientific Publishing |
| publisherStr | KIT Scientific Publishing |
| record_format | ojs |
| spelling | doab-20.500.12854ir-455922023-12-20T18:40:50Z Dynamiksimulation in der Computergraphik Bender, Jan QA75.5-76.95 physikalisch-basierte Simulation deformable solids GPU-based simulation deformierbare Festkörper GPU-basierte Simulationphysically-based simulation Mehrkörpersysteme multi-body systems bic Book Industry Communication::U Computing & information technology::UY Computer science Interactive physically-based simulation of rigid bodies and deformable solids is an important and active research topic in computer graphics as well as an essential part of many applications like virtual prototyping, computer games or training simulators. This work presents interactive simulation methods for multi-body systems, cloth and incompressible deformable solids. Furthermore, GPU-based methods are introduced which accelerate the simulation significantly. 2021-02-11T11:53:31Z 2021-02-11T11:53:31Z 2019-07-30 20:02:00 2014 book 35189 9783731502043 https://directory.doabooks.org/handle/20.500.12854/45592 ger image/jpeg Attribution-ShareAlike 4.0 International https://www.ksp.kit.edu/9783731502043 KIT Scientific Publishing 10.5445/KSP/1000040123 10.5445/KSP/1000040123 68fffc18-8f7b-44fa-ac7e-0b7d7d979bd2 9783731502043 IV, 255 p. open access |
| spellingShingle | QA75.5-76.95 physikalisch-basierte Simulation deformable solids GPU-based simulation deformierbare Festkörper GPU-basierte Simulationphysically-based simulation Mehrkörpersysteme multi-body systems bic Book Industry Communication::U Computing & information technology::UY Computer science Bender, Jan Dynamiksimulation in der Computergraphik |
| title | Dynamiksimulation in der Computergraphik |
| title_full | Dynamiksimulation in der Computergraphik |
| title_fullStr | Dynamiksimulation in der Computergraphik |
| title_full_unstemmed | Dynamiksimulation in der Computergraphik |
| title_short | Dynamiksimulation in der Computergraphik |
| title_sort | dynamiksimulation in der computergraphik |
| topic | QA75.5-76.95 physikalisch-basierte Simulation deformable solids GPU-based simulation deformierbare Festkörper GPU-basierte Simulationphysically-based simulation Mehrkörpersysteme multi-body systems bic Book Industry Communication::U Computing & information technology::UY Computer science |
| topic_facet | QA75.5-76.95 physikalisch-basierte Simulation deformable solids GPU-based simulation deformierbare Festkörper GPU-basierte Simulationphysically-based simulation Mehrkörpersysteme multi-body systems bic Book Industry Communication::U Computing & information technology::UY Computer science |
| url | 35189 |
| work_keys_str_mv | AT benderjan dynamiksimulationindercomputergraphik |