Dynamiksimulation in der Computergraphik

Interactive physically-based simulation of rigid bodies and deformable solids is an important and active research topic in computer graphics as well as an essential part of many applications like virtual prototyping, computer games or training simulators. This work presents interactive simulation me...

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Hoofdauteur: Bender, Jan
Formaat: Online
Taal:Duits
Gepubliceerd in: KIT Scientific Publishing 2021
Onderwerpen:
Online toegang:35189
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author Bender, Jan
author_browse Bender, Jan
author_facet Bender, Jan
author_sort Bender, Jan
collection Directory of Open Access Books
description Interactive physically-based simulation of rigid bodies and deformable solids is an important and active research topic in computer graphics as well as an essential part of many applications like virtual prototyping, computer games or training simulators. This work presents interactive simulation methods for multi-body systems, cloth and incompressible deformable solids. Furthermore, GPU-based methods are introduced which accelerate the simulation significantly.
format Online
id doab-20.500.12854ir-45592
institution Directory of Open Access Books
language ger
publishDate 2021
publishDateRange 2021
publishDateSort 2021
publisher KIT Scientific Publishing
publisherStr KIT Scientific Publishing
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spelling doab-20.500.12854ir-455922023-12-20T18:40:50Z Dynamiksimulation in der Computergraphik Bender, Jan QA75.5-76.95 physikalisch-basierte Simulation deformable solids GPU-based simulation deformierbare Festkörper GPU-basierte Simulationphysically-based simulation Mehrkörpersysteme multi-body systems bic Book Industry Communication::U Computing & information technology::UY Computer science Interactive physically-based simulation of rigid bodies and deformable solids is an important and active research topic in computer graphics as well as an essential part of many applications like virtual prototyping, computer games or training simulators. This work presents interactive simulation methods for multi-body systems, cloth and incompressible deformable solids. Furthermore, GPU-based methods are introduced which accelerate the simulation significantly. 2021-02-11T11:53:31Z 2021-02-11T11:53:31Z 2019-07-30 20:02:00 2014 book 35189 9783731502043 https://directory.doabooks.org/handle/20.500.12854/45592 ger image/jpeg Attribution-ShareAlike 4.0 International https://www.ksp.kit.edu/9783731502043 KIT Scientific Publishing 10.5445/KSP/1000040123 10.5445/KSP/1000040123 68fffc18-8f7b-44fa-ac7e-0b7d7d979bd2 9783731502043 IV, 255 p. open access
spellingShingle QA75.5-76.95
physikalisch-basierte Simulation
deformable solids
GPU-based simulation
deformierbare Festkörper
GPU-basierte Simulationphysically-based simulation
Mehrkörpersysteme
multi-body systems
bic Book Industry Communication::U Computing & information technology::UY Computer science
Bender, Jan
Dynamiksimulation in der Computergraphik
title Dynamiksimulation in der Computergraphik
title_full Dynamiksimulation in der Computergraphik
title_fullStr Dynamiksimulation in der Computergraphik
title_full_unstemmed Dynamiksimulation in der Computergraphik
title_short Dynamiksimulation in der Computergraphik
title_sort dynamiksimulation in der computergraphik
topic QA75.5-76.95
physikalisch-basierte Simulation
deformable solids
GPU-based simulation
deformierbare Festkörper
GPU-basierte Simulationphysically-based simulation
Mehrkörpersysteme
multi-body systems
bic Book Industry Communication::U Computing & information technology::UY Computer science
topic_facet QA75.5-76.95
physikalisch-basierte Simulation
deformable solids
GPU-based simulation
deformierbare Festkörper
GPU-basierte Simulationphysically-based simulation
Mehrkörpersysteme
multi-body systems
bic Book Industry Communication::U Computing & information technology::UY Computer science
url 35189
work_keys_str_mv AT benderjan dynamiksimulationindercomputergraphik