Game | World | Architectonics

In its current digital, pictorial and viral ubiquity, architecture no longer has to be bodily present, but has a mediating role. As a medial hinge it folds different disciplines of media and art onto the realm of the everyday. Here, the idea of architectonics can be understood as the architectural i...

Повний опис

Збережено в:
Бібліографічні деталі
Формат: Online
Мова:Англійська
Опубліковано: Heidelberg University Publishing (heiUP) 2021
Предмети:
Онлайн доступ:ONIX_20210621_9783968220482_22
Теги: Додати тег
Немає тегів, Будьте першим, хто поставить тег для цього запису!
_version_ 1869528064066584576
collection Directory of Open Access Books
description In its current digital, pictorial and viral ubiquity, architecture no longer has to be bodily present, but has a mediating role. As a medial hinge it folds different disciplines of media and art onto the realm of the everyday. Here, the idea of architectonics can be understood as the architectural implications of computer games in a broader sense to address the matter of architecture in game worlds as well as the architecture of computer games themselves. This anthology bundles transdisciplinary approaches around the topics of space, architecture, perception of and worldbuilding in computer games and their media-specific properties. The aim is to show how and under which aspects digital game worlds are constituted. The contributions depart from the beaten tracks of media and game studies, focusing on spatial, architectural and world-shaped phenomena within current digital media culture.
format Online
id doab-20.500.12854ir-70883
institution Directory of Open Access Books
language eng
publishDate 2021
publishDateRange 2021
publishDateSort 2021
publisher Heidelberg University Publishing (heiUP)
publisherStr Heidelberg University Publishing (heiUP)
record_format ojs
spelling doab-20.500.12854ir-708832025-07-29T13:12:49Z Game | World | Architectonics Bonner, Marc Media Studies Game Studies Architecture Perception of Space Worldbuilding Medienstudien Spielestudien Architektur Raumwahrnehmung thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies In its current digital, pictorial and viral ubiquity, architecture no longer has to be bodily present, but has a mediating role. As a medial hinge it folds different disciplines of media and art onto the realm of the everyday. Here, the idea of architectonics can be understood as the architectural implications of computer games in a broader sense to address the matter of architecture in game worlds as well as the architecture of computer games themselves. This anthology bundles transdisciplinary approaches around the topics of space, architecture, perception of and worldbuilding in computer games and their media-specific properties. The aim is to show how and under which aspects digital game worlds are constituted. The contributions depart from the beaten tracks of media and game studies, focusing on spatial, architectural and world-shaped phenomena within current digital media culture. In ihrer aktuellen digitalen, bildlichen wie auch viralen Ubiquität muss Architektur nicht mehr körperlich präsent sein und doch füllt sie eine vermittelnde Rolle aus. Als mediales Scharnier verschränkt sie unterschiedliche Disziplinen der Medien und Künste mit der Alltagswirklichkeit. Das Konzept der Architektonik umschreibt hierbei in weitem Sinne die architektonischen Implikationen der Computerspiele, um Architektur in Spielwelten als auch die Architektur der Computerspiele selbst greifbar zu machen. Dieser Sammelband bündelt transdisziplinäre Zugriffe rund um die Themen Raum, Architektur, Wahrnehmung von und Weltenbau in Computerspielen und deren medienspezifischen Eigenschaften. Ziel ist es aufzuzeigen, wie und unter welchen Aspekten sich digitale Spielwelten konstituieren. Die Beiträge verlassen dabei ausgetretene Pfade von Medienwissenschaft und Game Studies und fokussieren auf die räumlichen, architektonischen und weltförmigen Phänomene aktueller digitaler Medienkultur. 2021-02-10T12:58:18Z 2021-06-21T13:37:17Z 2021 book ONIX_20210621_9783968220482_22 ONIX_20210621_9783968220482_22 OCN: 1291006308 https://library.oapen.org/handle/20.500.12657/49659 9783968220482 9783968220475 https://directory.doabooks.org/handle/20.500.12854/70883 eng open access image/jpeg image/jpeg image/jpeg image/jpeg image/jpeg image/jpeg Attribution-ShareAlike 4.0 International Attribution-ShareAlike 4.0 International Attribution-ShareAlike 4.0 International Attribution-ShareAlike 4.0 International Attribution-ShareAlike 4.0 International Attribution-ShareAlike 4.0 International https://library.oapen.org/bitstream/20.500.12657/49659/1/9783968220482.pdf https://library.oapen.org/bitstream/20.500.12657/49659/1/9783968220482.pdf https://library.oapen.org/bitstream/20.500.12657/49659/1/9783968220482.pdf https://library.oapen.org/bitstream/20.500.12657/49659/1/9783968220482.pdf https://library.oapen.org/bitstream/20.500.12657/49659/1/9783968220482.pdf https://library.oapen.org/bitstream/20.500.12657/49659/1/9783968220482.pdf Heidelberg University Publishing (heiUP) 10.17885/heiup.752 10.17885/heiup.752 83eb0236-463a-4213-8a0f-dc16011f70aa Deutsche Forschungsgemeinschaft 3358520f-7ab2-42ab-80ef-88a2dbe6a901 9783968220482 9783968220475 AG Universitätsverlage DFG - German Research Foundation 268 Heidelberg BO 4972/1-1 open access
spellingShingle Media Studies
Game Studies
Architecture
Perception of Space
Worldbuilding
Medienstudien
Spielestudien
Architektur
Raumwahrnehmung
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
Game | World | Architectonics
title Game | World | Architectonics
title_full Game | World | Architectonics
title_fullStr Game | World | Architectonics
title_full_unstemmed Game | World | Architectonics
title_short Game | World | Architectonics
title_sort game world architectonics
topic Media Studies
Game Studies
Architecture
Perception of Space
Worldbuilding
Medienstudien
Spielestudien
Architektur
Raumwahrnehmung
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
topic_facet Media Studies
Game Studies
Architecture
Perception of Space
Worldbuilding
Medienstudien
Spielestudien
Architektur
Raumwahrnehmung
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
url ONIX_20210621_9783968220482_22