Intermedia Games—Games Inter Media

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world tel...

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Хэвлэсэн: Bloomsbury Academic 2022
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Онлайн хандалт:ONIX_20220118_9781501330506_16
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collection Directory of Open Access Books
description This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.
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language eng
publishDate 2022
publishDateRange 2022
publishDateSort 2022
publisher Bloomsbury Academic
publisherStr Bloomsbury Academic
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spelling doab-20.500.12854ir-774042025-07-30T11:56:25Z Intermedia Games—Games Inter Media Fuchs, Michael Thoss, Jeff Film & Media Game Studies (Film & Media) Media Theory (Film & Media) Adaptation Studies (Film & Media) Literature, Media and Technology (Lit Studies) thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTC Communication studies thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTC Communication studies This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it. 2022-01-19T04:08:19Z 2022-01-19T04:08:19Z 2022-01-18T13:08:02Z 2019 book ONIX_20220118_9781501330506_16 OCN: 1077292162 https://library.oapen.org/handle/20.500.12657/52484 9781501330506 9781501368127 https://directory.doabooks.org/handle/20.500.12854/77404 eng open access image/png image/png Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/52484/1/9781501330506.epub https://library.oapen.org/bitstream/20.500.12657/52484/1/9781501330506.epub Bloomsbury Academic Bloomsbury Academic 10.5040/9781501330520 10.5040/9781501330520 f75587da-2374-4722-9d42-9fffa7fa3f92 9781501330506 9781501368127 Bloomsbury Academic 296 New York open access
spellingShingle Film & Media
Game Studies (Film & Media)
Media Theory (Film & Media)
Adaptation Studies (Film & Media)
Literature, Media and Technology (Lit Studies)
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds
thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTC Communication studies
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds
thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTC Communication studies
Intermedia Games—Games Inter Media
title Intermedia Games—Games Inter Media
title_full Intermedia Games—Games Inter Media
title_fullStr Intermedia Games—Games Inter Media
title_full_unstemmed Intermedia Games—Games Inter Media
title_short Intermedia Games—Games Inter Media
title_sort intermedia games games inter media
topic Film & Media
Game Studies (Film & Media)
Media Theory (Film & Media)
Adaptation Studies (Film & Media)
Literature, Media and Technology (Lit Studies)
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds
thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTC Communication studies
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds
thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTC Communication studies
topic_facet Film & Media
Game Studies (Film & Media)
Media Theory (Film & Media)
Adaptation Studies (Film & Media)
Literature, Media and Technology (Lit Studies)
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds
thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTC Communication studies
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds
thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTC Communication studies
url ONIX_20220118_9781501330506_16