Modes of Esports Engagement in Overwatch
This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with m...
保存先:
| フォーマット: | Online |
|---|---|
| 言語: | 英語 |
| 出版事項: |
Springer Nature
2022
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| 主題: | |
| オンライン・アクセス: | ONIX_20220314_9783030827670_41 |
| タグ: |
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| _version_ | 1869523195157020672 |
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| collection | Directory of Open Access Books |
| description | This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe, South Korea, and the US, Overwatch provides a multifaceted perspective to the cultural, social, and economic topics associated with the development of esports, which has begun to attract attention from both commercial and academic audiences. The book starts with an introduction chapter to Overwatch and esports engagement in general, co-authored by the editors. This is followed by 15 unique chapters from scholars within the field of game cultures and esports, representing ten different nationalities. The contributions construct thematic sections that divide the book into three parts: Players, Diverse Audiences? and Fan & Fiction Work. As such, the parts provide a wide-ranging overview of esport engagement, thus disclosing the phenomenon’s cross-cultural, transmedial, and interconnected relations that have not been probed earlier in a single anthology. |
| format | Online |
| id | doab-20.500.12854ir-79365 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2022 |
| publishDateRange | 2022 |
| publishDateSort | 2022 |
| publisher | Springer Nature |
| publisherStr | Springer Nature |
| record_format | ojs |
| spelling | doab-20.500.12854ir-793652025-07-30T11:55:06Z Modes of Esports Engagement in Overwatch Ruotsalainen, Maria Törhönen, Maria Karhulahti, Veli-Matti Game culture Game studies Overwatch Game development Digital culture Digital media esports Open Access thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe, South Korea, and the US, Overwatch provides a multifaceted perspective to the cultural, social, and economic topics associated with the development of esports, which has begun to attract attention from both commercial and academic audiences. The book starts with an introduction chapter to Overwatch and esports engagement in general, co-authored by the editors. This is followed by 15 unique chapters from scholars within the field of game cultures and esports, representing ten different nationalities. The contributions construct thematic sections that divide the book into three parts: Players, Diverse Audiences? and Fan & Fiction Work. As such, the parts provide a wide-ranging overview of esport engagement, thus disclosing the phenomenon’s cross-cultural, transmedial, and interconnected relations that have not been probed earlier in a single anthology. 2022-03-16T04:02:40Z 2022-03-16T04:02:40Z 2022-03-15T07:53:08Z 2022 book ONIX_20220314_9783030827670_41 OCN: 1313548636 https://library.oapen.org/handle/20.500.12657/53330 9783030827670 https://directory.doabooks.org/handle/20.500.12854/79365 eng open access image/jpeg image/jpeg image/jpeg n/a n/a n/a https://library.oapen.org/bitstream/20.500.12657/53330/1/978-3-030-82767-0.pdf https://library.oapen.org/bitstream/20.500.12657/53330/1/978-3-030-82767-0.pdf https://library.oapen.org/bitstream/20.500.12657/53330/1/978-3-030-82767-0.pdf Springer Nature Palgrave Macmillan 10.1007/978-3-030-82767-0 10.1007/978-3-030-82767-0 9fa3421d-f917-4153-b9ab-fc337c396b5a Research Council of Finland 84095f4f-fc6b-435e-a379-4a99a66fabad 9783030827670 Palgrave Macmillan 229 Cham [grantnumber unknown] open access |
| spellingShingle | Game culture Game studies Overwatch Game development Digital culture Digital media esports Open Access thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies Modes of Esports Engagement in Overwatch |
| title | Modes of Esports Engagement in Overwatch |
| title_full | Modes of Esports Engagement in Overwatch |
| title_fullStr | Modes of Esports Engagement in Overwatch |
| title_full_unstemmed | Modes of Esports Engagement in Overwatch |
| title_short | Modes of Esports Engagement in Overwatch |
| title_sort | modes of esports engagement in overwatch |
| topic | Game culture Game studies Overwatch Game development Digital culture Digital media esports Open Access thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies |
| topic_facet | Game culture Game studies Overwatch Game development Digital culture Digital media esports Open Access thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies |
| url | ONIX_20220314_9783030827670_41 |