Modes of Esports Engagement in Overwatch

This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with m...

詳細記述

保存先:
書誌詳細
フォーマット: Online
言語:英語
出版事項: Springer Nature 2022
主題:
オンライン・アクセス:ONIX_20220314_9783030827670_41
タグ: タグ追加
タグなし, このレコードへの初めてのタグを付けませんか!
_version_ 1869523195157020672
collection Directory of Open Access Books
description This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe, South Korea, and the US, Overwatch provides a multifaceted perspective to the cultural, social, and economic topics associated with the development of esports, which has begun to attract attention from both commercial and academic audiences. The book starts with an introduction chapter to Overwatch and esports engagement in general, co-authored by the editors. This is followed by 15 unique chapters from scholars within the field of game cultures and esports, representing ten different nationalities. The contributions construct thematic sections that divide the book into three parts: Players, Diverse Audiences? and Fan & Fiction Work. As such, the parts provide a wide-ranging overview of esport engagement, thus disclosing the phenomenon’s cross-cultural, transmedial, and interconnected relations that have not been probed earlier in a single anthology.
format Online
id doab-20.500.12854ir-79365
institution Directory of Open Access Books
language eng
publishDate 2022
publishDateRange 2022
publishDateSort 2022
publisher Springer Nature
publisherStr Springer Nature
record_format ojs
spelling doab-20.500.12854ir-793652025-07-30T11:55:06Z Modes of Esports Engagement in Overwatch Ruotsalainen, Maria Törhönen, Maria Karhulahti, Veli-Matti Game culture Game studies Overwatch Game development Digital culture Digital media esports Open Access thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe, South Korea, and the US, Overwatch provides a multifaceted perspective to the cultural, social, and economic topics associated with the development of esports, which has begun to attract attention from both commercial and academic audiences. The book starts with an introduction chapter to Overwatch and esports engagement in general, co-authored by the editors. This is followed by 15 unique chapters from scholars within the field of game cultures and esports, representing ten different nationalities. The contributions construct thematic sections that divide the book into three parts: Players, Diverse Audiences? and Fan & Fiction Work. As such, the parts provide a wide-ranging overview of esport engagement, thus disclosing the phenomenon’s cross-cultural, transmedial, and interconnected relations that have not been probed earlier in a single anthology. 2022-03-16T04:02:40Z 2022-03-16T04:02:40Z 2022-03-15T07:53:08Z 2022 book ONIX_20220314_9783030827670_41 OCN: 1313548636 https://library.oapen.org/handle/20.500.12657/53330 9783030827670 https://directory.doabooks.org/handle/20.500.12854/79365 eng open access image/jpeg image/jpeg image/jpeg n/a n/a n/a https://library.oapen.org/bitstream/20.500.12657/53330/1/978-3-030-82767-0.pdf https://library.oapen.org/bitstream/20.500.12657/53330/1/978-3-030-82767-0.pdf https://library.oapen.org/bitstream/20.500.12657/53330/1/978-3-030-82767-0.pdf Springer Nature Palgrave Macmillan 10.1007/978-3-030-82767-0 10.1007/978-3-030-82767-0 9fa3421d-f917-4153-b9ab-fc337c396b5a Research Council of Finland 84095f4f-fc6b-435e-a379-4a99a66fabad 9783030827670 Palgrave Macmillan 229 Cham [grantnumber unknown] open access
spellingShingle Game culture
Game studies
Overwatch
Game development
Digital culture
Digital media
esports
Open Access
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
Modes of Esports Engagement in Overwatch
title Modes of Esports Engagement in Overwatch
title_full Modes of Esports Engagement in Overwatch
title_fullStr Modes of Esports Engagement in Overwatch
title_full_unstemmed Modes of Esports Engagement in Overwatch
title_short Modes of Esports Engagement in Overwatch
title_sort modes of esports engagement in overwatch
topic Game culture
Game studies
Overwatch
Game development
Digital culture
Digital media
esports
Open Access
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
topic_facet Game culture
Game studies
Overwatch
Game development
Digital culture
Digital media
esports
Open Access
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
url ONIX_20220314_9783030827670_41