Trends on Educational Gamification: Challenges and Learning Opportunities

Games are a natural activity—we all know how to play. Perhaps this is the key feature that explains the increase in the use of game-based learning (GBL) strategies: Applying games to education converts education into a universal activity. Over the last ten years, the way in which education and train...

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Հրապարակվել է: MDPI - Multidisciplinary Digital Publishing Institute 2022
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Առցանց հասանելիություն:ONIX_20220506_9783036535401_195
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collection Directory of Open Access Books
description Games are a natural activity—we all know how to play. Perhaps this is the key feature that explains the increase in the use of game-based learning (GBL) strategies: Applying games to education converts education into a universal activity. Over the last ten years, the way in which education and training is delivered has considerably changed, not only due to a new technologic environment—plenty of social networks, MOOCs, etc.—but also because of the appearance of new methodologies. Such new methodologies are shifting the center of gravity: from the teacher to the student, with the aim of awakening relational aspects, as well as promoting imagination and divergent thinking. One new approach that holds considerable promise for helping to engage learners is, indeed, game-based learning (GBL). However, while a growing number of institutions are beginning to see the validity of GBL, there are still many challenges to overcome before this type of learning can become widespread.In this Special Issue, we want to gather several studies and experiences in GBL to be shared with other teachers and researchers.
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institution Directory of Open Access Books
language eng
publishDate 2022
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publisher MDPI - Multidisciplinary Digital Publishing Institute
publisherStr MDPI - Multidisciplinary Digital Publishing Institute
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spelling doab-20.500.12854ir-811292024-04-02T13:58:54Z Trends on Educational Gamification: Challenges and Learning Opportunities Piñero Charlo, José Carlos Costado Dios, María Teresa Carmona Medeiro, Enrique Lloret, Fernando gamification education literature survey publication analysis teacher instruction motivation curricular integration mathematics instruction escape room review assessment computational thinking functions future teachers Scratch serious games game-based learning higher education teacher predispositions gamification in education gamifying learning STEAM education mathematics Brazil Spain traditional games ethnomathematics steam intercultural education primary education board games global change environmental engagement teacher training Education for sustainability role-playing games second language instruction educational game board game learning tool teaching-learning process interdisciplinary learning science learning marine environment environmental awareness skills development mathematical problem-solving video games emotions Portal 2 n/a thema EDItEUR::N History and Archaeology::NH History thema EDItEUR::J Society and Social Sciences::JN Education Games are a natural activity—we all know how to play. Perhaps this is the key feature that explains the increase in the use of game-based learning (GBL) strategies: Applying games to education converts education into a universal activity. Over the last ten years, the way in which education and training is delivered has considerably changed, not only due to a new technologic environment—plenty of social networks, MOOCs, etc.—but also because of the appearance of new methodologies. Such new methodologies are shifting the center of gravity: from the teacher to the student, with the aim of awakening relational aspects, as well as promoting imagination and divergent thinking. One new approach that holds considerable promise for helping to engage learners is, indeed, game-based learning (GBL). However, while a growing number of institutions are beginning to see the validity of GBL, there are still many challenges to overcome before this type of learning can become widespread.In this Special Issue, we want to gather several studies and experiences in GBL to be shared with other teachers and researchers. 2022-05-06T11:29:27Z 2022-05-06T11:29:27Z 2022 book ONIX_20220506_9783036535401_195 9783036535401 9783036535395 https://directory.doabooks.org/handle/20.500.12854/81129 eng image/jpeg Attribution 4.0 International https://mdpi.com/books/pdfview/book/5160 https://mdpi.com/books/pdfview/book/5160 MDPI - Multidisciplinary Digital Publishing Institute 10.3390/books978-3-0365-3539-5 10.3390/books978-3-0365-3539-5 46cabcaa-dd94-4bfe-87b4-55023c1b36d0 9783036535401 9783036535395 218 Basel open access
spellingShingle gamification
education
literature survey
publication analysis
teacher instruction
motivation
curricular integration
mathematics instruction
escape room
review
assessment
computational thinking
functions
future teachers
Scratch
serious games
game-based learning
higher education
teacher predispositions
gamification in education
gamifying learning
STEAM education
mathematics
Brazil
Spain
traditional games
ethnomathematics
steam
intercultural education
primary education
board games
global change
environmental engagement
teacher training
Education for sustainability
role-playing games
second language instruction
educational game
board game
learning tool
teaching-learning process
interdisciplinary learning
science learning
marine environment
environmental awareness
skills development
mathematical problem-solving
video games
emotions
Portal 2
n/a
thema EDItEUR::N History and Archaeology::NH History
thema EDItEUR::J Society and Social Sciences::JN Education
Trends on Educational Gamification: Challenges and Learning Opportunities
title Trends on Educational Gamification: Challenges and Learning Opportunities
title_full Trends on Educational Gamification: Challenges and Learning Opportunities
title_fullStr Trends on Educational Gamification: Challenges and Learning Opportunities
title_full_unstemmed Trends on Educational Gamification: Challenges and Learning Opportunities
title_short Trends on Educational Gamification: Challenges and Learning Opportunities
title_sort trends on educational gamification challenges and learning opportunities
topic gamification
education
literature survey
publication analysis
teacher instruction
motivation
curricular integration
mathematics instruction
escape room
review
assessment
computational thinking
functions
future teachers
Scratch
serious games
game-based learning
higher education
teacher predispositions
gamification in education
gamifying learning
STEAM education
mathematics
Brazil
Spain
traditional games
ethnomathematics
steam
intercultural education
primary education
board games
global change
environmental engagement
teacher training
Education for sustainability
role-playing games
second language instruction
educational game
board game
learning tool
teaching-learning process
interdisciplinary learning
science learning
marine environment
environmental awareness
skills development
mathematical problem-solving
video games
emotions
Portal 2
n/a
thema EDItEUR::N History and Archaeology::NH History
thema EDItEUR::J Society and Social Sciences::JN Education
topic_facet gamification
education
literature survey
publication analysis
teacher instruction
motivation
curricular integration
mathematics instruction
escape room
review
assessment
computational thinking
functions
future teachers
Scratch
serious games
game-based learning
higher education
teacher predispositions
gamification in education
gamifying learning
STEAM education
mathematics
Brazil
Spain
traditional games
ethnomathematics
steam
intercultural education
primary education
board games
global change
environmental engagement
teacher training
Education for sustainability
role-playing games
second language instruction
educational game
board game
learning tool
teaching-learning process
interdisciplinary learning
science learning
marine environment
environmental awareness
skills development
mathematical problem-solving
video games
emotions
Portal 2
n/a
thema EDItEUR::N History and Archaeology::NH History
thema EDItEUR::J Society and Social Sciences::JN Education
url ONIX_20220506_9783036535401_195