Active Methodologies for the Promotion of Mathematical Learning

In recent years, the methodologies of teaching have been in a process of transition. Multiple active methodologies have proliferated, with the aim of changing the concept we have had of teaching so far. These advocate for a student who plays a leading role in the process of building learning, while...

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Format: Online
Language:English
Published: MDPI - Multidisciplinary Digital Publishing Institute 2022
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ICT
Online Access:ONIX_20220621_9783036541792_32
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collection Directory of Open Access Books
description In recent years, the methodologies of teaching have been in a process of transition. Multiple active methodologies have proliferated, with the aim of changing the concept we have had of teaching so far. These advocate for a student who plays a leading role in the process of building learning, while the teacher acts as a figure who facilitates and glimpses the paths to learning. In order to be able to carry out this type of teaching in an optimal way, it is necessary for the teaching and research community to be correctly trained in its pedagogical principles and in the tools that boost its implementation. Among these principles and tools, it is of vital importance that information and communication technologies (ICT) be adequately handled. The use of active methodologies (project-based learning, problem-based learning, service learning, flipped classroom, mobile learning, etc.) or innovative pedagogical approaches (simulation, role-playing, gamification, etc.) promotes an improvement in the motivation of students as well as their skills. This aspect is especially important in the area of mathematics, whose contents are characterized by their abstraction, thus highlighting the need for its dynamization in classrooms of different educational stages.
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publisherStr MDPI - Multidisciplinary Digital Publishing Institute
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spelling doab-20.500.12854ir-845982024-03-27T16:34:34Z Active Methodologies for the Promotion of Mathematical Learning Fernández-Martín, Francisco D. Romero-Rodríguez, José-María Gómez-García, Gerardo Navas-Parejo, Magdalena Ramos emerging methodology educational innovation e-learning educational experimentation adults students b-learning ICT vocational training constructivism mathematics learning MOOC new teaching techniques students’ access to MOOC learning reading comprehension complexity problem-solving arithmetic word problems fraction operator technological environment active methodology escape room gamification methodological contrast mathematics secondary education musical activities learning-teaching preschool mathematical modeling modeling projects elementary school learning opportunities computational thinking STEAM education leisure-time education mathematical education good practices in mathematics education mathematics achievement influencing factors university social sciences structural equation modelling (SEM) Flipped Classroom flipped learning higher education educational robotics active learning case studies videogame early childhood education education learning environments educational games engineering students augmented reality spatial intelligence STEM Geogebra AR teaching differential equations teaching mathematics solving problem formative assessment teacher education teachers’ knowledge game-based learning affective domain mathematics education systematic review EXPLORIA STEAM active methodologies university level afective domain mathematical teaching methodologies educative innovation learning through video games real-valued functions thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GP Research and information: general In recent years, the methodologies of teaching have been in a process of transition. Multiple active methodologies have proliferated, with the aim of changing the concept we have had of teaching so far. These advocate for a student who plays a leading role in the process of building learning, while the teacher acts as a figure who facilitates and glimpses the paths to learning. In order to be able to carry out this type of teaching in an optimal way, it is necessary for the teaching and research community to be correctly trained in its pedagogical principles and in the tools that boost its implementation. Among these principles and tools, it is of vital importance that information and communication technologies (ICT) be adequately handled. The use of active methodologies (project-based learning, problem-based learning, service learning, flipped classroom, mobile learning, etc.) or innovative pedagogical approaches (simulation, role-playing, gamification, etc.) promotes an improvement in the motivation of students as well as their skills. This aspect is especially important in the area of mathematics, whose contents are characterized by their abstraction, thus highlighting the need for its dynamization in classrooms of different educational stages. 2022-06-21T09:07:54Z 2022-06-21T09:07:54Z 2022 book ONIX_20220621_9783036541792_32 9783036541792 9783036541808 https://directory.doabooks.org/handle/20.500.12854/84598 eng application/octet-stream Attribution 4.0 International https://mdpi.com/books/pdfview/book/5580 https://mdpi.com/books/pdfview/book/5580 MDPI - Multidisciplinary Digital Publishing Institute 10.3390/books978-3-0365-4180-8 10.3390/books978-3-0365-4180-8 46cabcaa-dd94-4bfe-87b4-55023c1b36d0 9783036541792 9783036541808 344 open access
spellingShingle emerging methodology
educational innovation
e-learning
educational experimentation
adults
students
b-learning
ICT
vocational training
constructivism
mathematics learning
MOOC
new teaching techniques
students’ access to MOOC
learning
reading comprehension
complexity
problem-solving
arithmetic word problems
fraction operator
technological environment
active methodology
escape room
gamification
methodological contrast
mathematics
secondary education
musical activities
learning-teaching
preschool
mathematical modeling
modeling projects
elementary school
learning opportunities
computational thinking
STEAM education
leisure-time education
mathematical education
good practices in mathematics education
mathematics achievement
influencing factors
university
social sciences
structural equation modelling (SEM)
Flipped Classroom
flipped learning
higher education
educational robotics
active learning
case studies
videogame
early childhood education
education
learning environments
educational games
engineering students
augmented reality
spatial intelligence
STEM
Geogebra AR
teaching differential equations
teaching mathematics
solving problem
formative assessment
teacher education
teachers’ knowledge
game-based learning
affective domain
mathematics education
systematic review
EXPLORIA
STEAM
active methodologies
university level
afective domain
mathematical teaching methodologies
educative innovation
learning through video games
real-valued functions
thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GP Research and information: general
Active Methodologies for the Promotion of Mathematical Learning
title Active Methodologies for the Promotion of Mathematical Learning
title_full Active Methodologies for the Promotion of Mathematical Learning
title_fullStr Active Methodologies for the Promotion of Mathematical Learning
title_full_unstemmed Active Methodologies for the Promotion of Mathematical Learning
title_short Active Methodologies for the Promotion of Mathematical Learning
title_sort active methodologies for the promotion of mathematical learning
topic emerging methodology
educational innovation
e-learning
educational experimentation
adults
students
b-learning
ICT
vocational training
constructivism
mathematics learning
MOOC
new teaching techniques
students’ access to MOOC
learning
reading comprehension
complexity
problem-solving
arithmetic word problems
fraction operator
technological environment
active methodology
escape room
gamification
methodological contrast
mathematics
secondary education
musical activities
learning-teaching
preschool
mathematical modeling
modeling projects
elementary school
learning opportunities
computational thinking
STEAM education
leisure-time education
mathematical education
good practices in mathematics education
mathematics achievement
influencing factors
university
social sciences
structural equation modelling (SEM)
Flipped Classroom
flipped learning
higher education
educational robotics
active learning
case studies
videogame
early childhood education
education
learning environments
educational games
engineering students
augmented reality
spatial intelligence
STEM
Geogebra AR
teaching differential equations
teaching mathematics
solving problem
formative assessment
teacher education
teachers’ knowledge
game-based learning
affective domain
mathematics education
systematic review
EXPLORIA
STEAM
active methodologies
university level
afective domain
mathematical teaching methodologies
educative innovation
learning through video games
real-valued functions
thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GP Research and information: general
topic_facet emerging methodology
educational innovation
e-learning
educational experimentation
adults
students
b-learning
ICT
vocational training
constructivism
mathematics learning
MOOC
new teaching techniques
students’ access to MOOC
learning
reading comprehension
complexity
problem-solving
arithmetic word problems
fraction operator
technological environment
active methodology
escape room
gamification
methodological contrast
mathematics
secondary education
musical activities
learning-teaching
preschool
mathematical modeling
modeling projects
elementary school
learning opportunities
computational thinking
STEAM education
leisure-time education
mathematical education
good practices in mathematics education
mathematics achievement
influencing factors
university
social sciences
structural equation modelling (SEM)
Flipped Classroom
flipped learning
higher education
educational robotics
active learning
case studies
videogame
early childhood education
education
learning environments
educational games
engineering students
augmented reality
spatial intelligence
STEM
Geogebra AR
teaching differential equations
teaching mathematics
solving problem
formative assessment
teacher education
teachers’ knowledge
game-based learning
affective domain
mathematics education
systematic review
EXPLORIA
STEAM
active methodologies
university level
afective domain
mathematical teaching methodologies
educative innovation
learning through video games
real-valued functions
thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GP Research and information: general
url ONIX_20220621_9783036541792_32