Playful Materialities

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magic...

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collection Directory of Open Access Books
description Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
format Online
id doab-20.500.12854ir-92428
institution Directory of Open Access Books
language eng
publishDate 2022
publishDateRange 2022
publishDateSort 2022
publisher transcript Verlag
publisherStr transcript Verlag
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spelling doab-20.500.12854ir-924282025-01-30T08:17:55Z Playful Materialities Beil, Benjamin Freyermuth, Gundolf S. Schmidt, Hanns Christian Rusch, Raven Games Play Materiality Media Culture Popular Culture Computer Games Media Aesthetics Digital Media Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization. 2022-09-22T04:21:13Z 2022-09-22T04:21:13Z 2022-09-16T13:08:27Z 2022 book ONIX_20220916_9783839462003_2 https://library.oapen.org/handle/20.500.12657/58420 9783839462003 9783837662009 9783732862009 https://directory.doabooks.org/handle/20.500.12854/92428 eng Bild und Bit. Studien zur digitalen Medienkultur open access image/jpeg image/jpeg Attribution-ShareAlike 4.0 International Attribution-ShareAlike 4.0 International https://library.oapen.org/bitstream/20.500.12657/58420/1/9783839462003.pdf https://library.oapen.org/bitstream/20.500.12657/58420/1/9783839462003.pdf transcript Verlag transcript Verlag 10.1515/9783839462003 10.1515/9783839462003 7e97f9b9-be2b-4d9c-a928-3c8ebdfa443c 0d163944-ed91-4ae1-bd14-18094479a965 9783839462003 9783837662009 9783732862009 transcript Verlag 404 Bielefeld 16TOA002 open access
spellingShingle Games
Play
Materiality
Media
Culture
Popular Culture
Computer Games
Media Aesthetics
Digital Media
Media Studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
Playful Materialities
title Playful Materialities
title_full Playful Materialities
title_fullStr Playful Materialities
title_full_unstemmed Playful Materialities
title_short Playful Materialities
title_sort playful materialities
topic Games
Play
Materiality
Media
Culture
Popular Culture
Computer Games
Media Aesthetics
Digital Media
Media Studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
topic_facet Games
Play
Materiality
Media
Culture
Popular Culture
Computer Games
Media Aesthetics
Digital Media
Media Studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
url ONIX_20220916_9783839462003_2