Virtuelle Wirklichkeiten

Atmospheres are everywhere: at the workplace, in the soccer stadium, in front of the crackling fireplace. They shape our everyday language and have become quite natural expressions of how we find ourselves in certain environments and how we feel about them. Their influence is far-reaching: aesthetic...

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Main Author: Zimmermann, Felix
Format: Online
Language:German
Published: Büchner-Verlag 2023
Subjects:
Online Access:OCN: 1371954370
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author Zimmermann, Felix
author_browse Zimmermann, Felix
author_facet Zimmermann, Felix
author_sort Zimmermann, Felix
collection Directory of Open Access Books
description Atmospheres are everywhere: at the workplace, in the soccer stadium, in front of the crackling fireplace. They shape our everyday language and have become quite natural expressions of how we find ourselves in certain environments and how we feel about them. Their influence is far-reaching: aesthetic atmospheres are closely linked to a contemporary experience-oriented historical culture whose products and practices claim to establish an immediate contact with the past. With ›Vergangenheitsatmosphären‹ Felix Zimmermann offers for the first time a term to adequately describe this striving for immediacy. By means of in-depth analyses of the digital games »Anno 1800« (2019), »Assassin's Creed Syndicate« (2015), and »Dishonored: The Mask of Wrath« (2012), the term is contoured and the productivity of atmospheric research trained on theories and methods of public history, game studies, and phenomenology is demonstrated.
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institution Directory of Open Access Books
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publishDate 2023
publishDateRange 2023
publishDateSort 2023
publisher Büchner-Verlag
publisherStr Büchner-Verlag
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spelling doab-20.500.12854ir-977692025-07-17T12:15:55Z Virtuelle Wirklichkeiten Zimmermann, Felix Media Studies; Game Studies; Game Art; Production Studies; Anno 1800; Dishonored; Assassin’s Creed Syndicate; Ambience; Atmosphere; Game Design; Immersion; Public History thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming Atmospheres are everywhere: at the workplace, in the soccer stadium, in front of the crackling fireplace. They shape our everyday language and have become quite natural expressions of how we find ourselves in certain environments and how we feel about them. Their influence is far-reaching: aesthetic atmospheres are closely linked to a contemporary experience-oriented historical culture whose products and practices claim to establish an immediate contact with the past. With ›Vergangenheitsatmosphären‹ Felix Zimmermann offers for the first time a term to adequately describe this striving for immediacy. By means of in-depth analyses of the digital games »Anno 1800« (2019), »Assassin's Creed Syndicate« (2015), and »Dishonored: The Mask of Wrath« (2012), the term is contoured and the productivity of atmospheric research trained on theories and methods of public history, game studies, and phenomenology is demonstrated. 2023-03-03T04:59:16Z 2023-03-03T04:59:16Z 2023-02-22T12:14:07Z 2023 book OCN: 1371954370 https://library.oapen.org/handle/20.500.12657/61393 9783963173240 https://directory.doabooks.org/handle/20.500.12854/97769 ger open access image/jpeg image/jpeg image/jpeg Attribution-NonCommercial 4.0 International Attribution-NonCommercial 4.0 International Attribution-NonCommercial 4.0 International https://library.oapen.org/bitstream/20.500.12657/61393/1/9783963178818_oa.pdf https://library.oapen.org/bitstream/20.500.12657/61393/1/9783963178818_oa.pdf https://library.oapen.org/bitstream/20.500.12657/61393/1/9783963178818_oa.pdf Büchner-Verlag 10.14631/978-3-96317-881-8 10.14631/978-3-96317-881-8 2057a33c-abe5-474a-b271-9acaf528f719 9783963173240 666 open access
spellingShingle Media Studies; Game Studies; Game Art; Production Studies; Anno 1800; Dishonored; Assassin’s Creed Syndicate; Ambience; Atmosphere; Game Design; Immersion; Public History
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
Zimmermann, Felix
Virtuelle Wirklichkeiten
title Virtuelle Wirklichkeiten
title_full Virtuelle Wirklichkeiten
title_fullStr Virtuelle Wirklichkeiten
title_full_unstemmed Virtuelle Wirklichkeiten
title_short Virtuelle Wirklichkeiten
title_sort virtuelle wirklichkeiten
topic Media Studies; Game Studies; Game Art; Production Studies; Anno 1800; Dishonored; Assassin’s Creed Syndicate; Ambience; Atmosphere; Game Design; Immersion; Public History
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
topic_facet Media Studies; Game Studies; Game Art; Production Studies; Anno 1800; Dishonored; Assassin’s Creed Syndicate; Ambience; Atmosphere; Game Design; Immersion; Public History
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
url OCN: 1371954370
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