Chapter Game-Based Elicitation of Spontaneous Speech in the Context of Pronunciation Practice Among Polish Intermediate Learners of English as a Foreign Language

The objective of the current article is to find out which of the three genres differing in the level of the spontaneity – a read-aloud task, presentation or spontaneous speech – has a positive influence on the quality of the students’ pronunciation with regard to a set of selected lexical items. Mor...

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Autor principal: Gajewska, Klaudia
Formato: Online
Idioma:polonês
Publicado em: Wydawnictwo Uniwersytetu Łódzkiego 2025
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Acesso em linha:ONIX_20250307_9788382201154_854
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author Gajewska, Klaudia
author_browse Gajewska, Klaudia
author_facet Gajewska, Klaudia
author_sort Gajewska, Klaudia
collection Directory of Open Access Books
description The objective of the current article is to find out which of the three genres differing in the level of the spontaneity – a read-aloud task, presentation or spontaneous speech – has a positive influence on the quality of the students’ pronunciation with regard to a set of selected lexical items. Moreover, it aims to discover whether the types of utterances produced by EFL learners affect their emotional well-being during foreign language speech production. The article has been divided into two complementary parts. The first one introduces theoretical background to the issue of speaking, pronunciation and elicitation of oral language with the help of visuals and storytelling. The second one, on the other hand, describes the procedure as well as the results of the experimental study and a questionnaire survey that were conducted with a group of 15 secondary school students. The data point to the advantage of presentations over other types of oral performance both with respect to speaking and pronunciation practice as well as the students’ mental state. However, further research is necessary to prove the correctness of the above-mentioned statement.
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publishDate 2025
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publisher Wydawnictwo Uniwersytetu Łódzkiego
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spelling doab-20.500.12854ir-1554292025-03-07T14:14:35Z Chapter Game-Based Elicitation of Spontaneous Speech in the Context of Pronunciation Practice Among Polish Intermediate Learners of English as a Foreign Language Gajewska, Klaudia ludicity glottodidactic didactic Polish as a foreign language activating teaching methods The objective of the current article is to find out which of the three genres differing in the level of the spontaneity – a read-aloud task, presentation or spontaneous speech – has a positive influence on the quality of the students’ pronunciation with regard to a set of selected lexical items. Moreover, it aims to discover whether the types of utterances produced by EFL learners affect their emotional well-being during foreign language speech production. The article has been divided into two complementary parts. The first one introduces theoretical background to the issue of speaking, pronunciation and elicitation of oral language with the help of visuals and storytelling. The second one, on the other hand, describes the procedure as well as the results of the experimental study and a questionnaire survey that were conducted with a group of 15 secondary school students. The data point to the advantage of presentations over other types of oral performance both with respect to speaking and pronunciation practice as well as the students’ mental state. However, further research is necessary to prove the correctness of the above-mentioned statement. 2025-03-07T14:14:34Z 2025-03-07T14:14:34Z 2020 chapter ONIX_20250307_9788382201154_854 9788382201154 9788382201147 https://directory.doabooks.org/handle/20.500.12854/155429 pol image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International https://www.press.uni.lodz.pl/index.php/wul/catalog/book/1021 Wydawnictwo Uniwersytetu Łódzkiego 10.18778/8220-114.7.06 The objective of the current article is to find out which of the three genres differing in the level of the spontaneity – a read-aloud task, presentation or spontaneous speech – has a positive influence on the quality of the students’ pronunciation with regard to a set of selected lexical items. Moreover, it aims to discover whether the types of utterances produced by EFL learners affect their emotional well-being during foreign language speech production. The article has been divided into two complementary parts. The first one introduces theoretical background to the issue of speaking, pronunciation and elicitation of oral language with the help of visuals and storytelling. The second one, on the other hand, describes the procedure as well as the results of the experimental study and a questionnaire survey that were conducted with a group of 15 secondary school students. The data point to the advantage of presentations over other types of oral performance both with respect to speaking and pronunciation practice as well as the students’ mental state. However, further research is necessary to prove the correctness of the above-mentioned statement. 10.18778/8220-114.7.06 83bfe9c9-323d-4283-b087-d859fd9af314 9788382201154 9788382201147 77-92 open access
spellingShingle ludicity
glottodidactic
didactic
Polish as a foreign language
activating teaching methods
Gajewska, Klaudia
Chapter Game-Based Elicitation of Spontaneous Speech in the Context of Pronunciation Practice Among Polish Intermediate Learners of English as a Foreign Language
title Chapter Game-Based Elicitation of Spontaneous Speech in the Context of Pronunciation Practice Among Polish Intermediate Learners of English as a Foreign Language
title_full Chapter Game-Based Elicitation of Spontaneous Speech in the Context of Pronunciation Practice Among Polish Intermediate Learners of English as a Foreign Language
title_fullStr Chapter Game-Based Elicitation of Spontaneous Speech in the Context of Pronunciation Practice Among Polish Intermediate Learners of English as a Foreign Language
title_full_unstemmed Chapter Game-Based Elicitation of Spontaneous Speech in the Context of Pronunciation Practice Among Polish Intermediate Learners of English as a Foreign Language
title_short Chapter Game-Based Elicitation of Spontaneous Speech in the Context of Pronunciation Practice Among Polish Intermediate Learners of English as a Foreign Language
title_sort chapter game based elicitation of spontaneous speech in the context of pronunciation practice among polish intermediate learners of english as a foreign language
topic ludicity
glottodidactic
didactic
Polish as a foreign language
activating teaching methods
topic_facet ludicity
glottodidactic
didactic
Polish as a foreign language
activating teaching methods
url ONIX_20250307_9788382201154_854
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