Learning, Education & Games: Volume Four

How can we use games to support inclusion, compassion, care, equity, and justice—in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like th...

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Wedi'i Gadw mewn:
Manylion Llyfryddiaeth
Fformat: Online
Iaith:Saesneg
Cyhoeddwyd: Play Story Press 2026
Pynciau:
Mynediad Ar-lein:ONIX_20260529T152920_9781300057390_12
Tagiau: Ychwanegu Tag
Dim Tagiau, Byddwch y cyntaf i dagio'r cofnod hwn!
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Crynodeb:How can we use games to support inclusion, compassion, care, equity, and justice—in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games.