Learning, Education & Games: Volume Four
How can we use games to support inclusion, compassion, care, equity, and justice—in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like th...
में बचाया:
| स्वरूप: | Online |
|---|---|
| भाषा: | अंग्रेज़ी |
| प्रकाशित: |
Play Story Press
2026
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| विषय: | |
| ऑनलाइन पहुंच: | ONIX_20260529T152920_9781300057390_12 |
| टैग: |
कोई टैग नहीं, इस रिकॉर्ड को टैग करने वाले पहले व्यक्ति बनें!
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| _version_ | 1869515203657334784 |
|---|---|
| collection | Directory of Open Access Books |
| description | How can we use games to support inclusion, compassion, care, equity, and justice—in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games. |
| format | Online |
| id | doab-20.500.12854ir-176935 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2026 |
| publishDateRange | 2026 |
| publishDateSort | 2026 |
| publisher | Play Story Press |
| publisherStr | Play Story Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1769352026-05-29T13:36:44Z Learning, Education & Games: Volume Four Schrier, Karen Kowert, Rachel Leonard, Diana Porkka-Kontturi, Tarja Dei Games Play Education Learning thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning How can we use games to support inclusion, compassion, care, equity, and justice—in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games. 2026-05-29T13:36:43Z 2026-05-29T13:36:43Z 2025 book ONIX_20260529T152920_9781300057390_12 9781300057390 https://directory.doabooks.org/handle/20.500.12854/176935 eng image/png Attribution-NonCommercial-NoDerivatives 4.0 International https://playstorypress.org/books/learning-education-games-volume-four/ https://works.hcommons.org/records/e7tgg-jdq52/files/LEG-4-Repository.pdf?download=1 Play Story Press Play Story Press 10.17613/cg9m4-s5k53 10.17613/cg9m4-s5k53 b81bccd1-e4f6-45a3-a336-f32dd4e6af5d 9781300057390 Play Story Press Pittsburgh, PA open access |
| spellingShingle | Dei Games Play Education Learning thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning Learning, Education & Games: Volume Four |
| title | Learning, Education & Games: Volume Four |
| title_full | Learning, Education & Games: Volume Four |
| title_fullStr | Learning, Education & Games: Volume Four |
| title_full_unstemmed | Learning, Education & Games: Volume Four |
| title_short | Learning, Education & Games: Volume Four |
| title_sort | learning education games volume four |
| topic | Dei Games Play Education Learning thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning |
| topic_facet | Dei Games Play Education Learning thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning |
| url | ONIX_20260529T152920_9781300057390_12 |