Learning, Education & Games: Volume Four

How can we use games to support inclusion, compassion, care, equity, and justice—in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like th...

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स्वरूप: Online
भाषा:अंग्रेज़ी
प्रकाशित: Play Story Press 2026
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ऑनलाइन पहुंच:ONIX_20260529T152920_9781300057390_12
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collection Directory of Open Access Books
description How can we use games to support inclusion, compassion, care, equity, and justice—in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games.
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institution Directory of Open Access Books
language eng
publishDate 2026
publishDateRange 2026
publishDateSort 2026
publisher Play Story Press
publisherStr Play Story Press
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spelling doab-20.500.12854ir-1769352026-05-29T13:36:44Z Learning, Education & Games: Volume Four Schrier, Karen Kowert, Rachel Leonard, Diana Porkka-Kontturi, Tarja Dei Games Play Education Learning thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning How can we use games to support inclusion, compassion, care, equity, and justice—in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games. 2026-05-29T13:36:43Z 2026-05-29T13:36:43Z 2025 book ONIX_20260529T152920_9781300057390_12 9781300057390 https://directory.doabooks.org/handle/20.500.12854/176935 eng image/png Attribution-NonCommercial-NoDerivatives 4.0 International https://playstorypress.org/books/learning-education-games-volume-four/ https://works.hcommons.org/records/e7tgg-jdq52/files/LEG-4-Repository.pdf?download=1 Play Story Press Play Story Press 10.17613/cg9m4-s5k53 10.17613/cg9m4-s5k53 b81bccd1-e4f6-45a3-a336-f32dd4e6af5d 9781300057390 Play Story Press Pittsburgh, PA open access
spellingShingle Dei
Games
Play
Education
Learning
thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning
Learning, Education & Games: Volume Four
title Learning, Education & Games: Volume Four
title_full Learning, Education & Games: Volume Four
title_fullStr Learning, Education & Games: Volume Four
title_full_unstemmed Learning, Education & Games: Volume Four
title_short Learning, Education & Games: Volume Four
title_sort learning education games volume four
topic Dei
Games
Play
Education
Learning
thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning
topic_facet Dei
Games
Play
Education
Learning
thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning
url ONIX_20260529T152920_9781300057390_12