Gamification for Innovators and Entrepreneurs
This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games i...
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| Main Authors: | , , |
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| Format: | Online |
| Sprog: | engelsk |
| Udgivet: |
De Gruyter
2022
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| Fag: | |
| Online adgang: | ONIX_20221121_9783110725582_148 |
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| Summary: | This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games into course design. Examples include games specifically designed and developed within the project plus signpost links to an online library of games. |
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