Gamification for Innovators and Entrepreneurs

This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games i...

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Bibliografiske detaljer
Main Authors: Bessant, John, Breuer, Henning, Gudiksen, Sune
Format: Online
Sprog:engelsk
Udgivet: De Gruyter 2022
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Online adgang:ONIX_20221121_9783110725582_148
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Beskrivelse
Summary:This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games into course design. Examples include games specifically designed and developed within the project plus signpost links to an online library of games.