Gamification for Innovators and Entrepreneurs

This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games i...

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Κύριοι συγγραφείς: Bessant, John, Breuer, Henning, Gudiksen, Sune
Μορφή: Online
Γλώσσα:Αγγλικά
Έκδοση: De Gruyter 2022
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Διαθέσιμο Online:ONIX_20221121_9783110725582_148
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author Bessant, John
Breuer, Henning
Gudiksen, Sune
author_browse Bessant, John
Breuer, Henning
Gudiksen, Sune
author_facet Bessant, John
Breuer, Henning
Gudiksen, Sune
author_sort Bessant, John
collection Directory of Open Access Books
description This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games into course design. Examples include games specifically designed and developed within the project plus signpost links to an online library of games.
format Online
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institution Directory of Open Access Books
language eng
publishDate 2022
publishDateRange 2022
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publisher De Gruyter
publisherStr De Gruyter
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spelling doab-20.500.12854ir-941332025-05-08T10:19:53Z Gamification for Innovators and Entrepreneurs Bessant, John Breuer, Henning Gudiksen, Sune Gamification Games in teaching and learning Innovation Entrepreneurship Innovation management This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games into course design. Examples include games specifically designed and developed within the project plus signpost links to an online library of games. 2022-11-22T04:07:14Z 2022-11-22T04:07:14Z 2022-11-21T16:36:34Z 2022 book ONIX_20221121_9783110725582_148 https://library.oapen.org/handle/20.500.12657/59620 9783110725582 9783110725544 9783110725667 https://directory.doabooks.org/handle/20.500.12854/94133 eng open access image/jpeg image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/59620/1/9783110725582.pdf https://library.oapen.org/bitstream/20.500.12657/59620/1/9783110725582.pdf https://library.oapen.org/bitstream/20.500.12657/59620/1/9783110725582.pdf De Gruyter De Gruyter 10.1515/9783110725582 10.1515/9783110725582 af2fbfcc-ee87-43d8-a035-afb9d7eef6a5 European Commission 3983007a-5726-4f1e-b9df-3fbc771f2916 9783110725582 9783110725544 9783110725667 EU collection De Gruyter 219 Berlin/Boston 600947-EPP-1-2018-1-DE-EPPKA2-KA 621672-EPP-1-2020-1-DE-EPPKA2-K open access
spellingShingle Gamification
Games in teaching and learning Innovation
Entrepreneurship
Innovation
management
Bessant, John
Breuer, Henning
Gudiksen, Sune
Gamification for Innovators and Entrepreneurs
title Gamification for Innovators and Entrepreneurs
title_full Gamification for Innovators and Entrepreneurs
title_fullStr Gamification for Innovators and Entrepreneurs
title_full_unstemmed Gamification for Innovators and Entrepreneurs
title_short Gamification for Innovators and Entrepreneurs
title_sort gamification for innovators and entrepreneurs
topic Gamification
Games in teaching and learning Innovation
Entrepreneurship
Innovation
management
topic_facet Gamification
Games in teaching and learning Innovation
Entrepreneurship
Innovation
management
url ONIX_20221121_9783110725582_148
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AT gudiksensune gamificationforinnovatorsandentrepreneurs