Gamification for Innovators and Entrepreneurs

This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games i...

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Bibliographic Details
Main Authors: Bessant, John, Breuer, Henning, Gudiksen, Sune
Format: Online
Language:English
Published: De Gruyter 2022
Subjects:
Online Access:ONIX_20221121_9783110725582_148
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