Possible Worlds in Video Games

In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is orie...

وصف كامل

محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Planells de la Maza, Antonio José
التنسيق: Online
اللغة:الإنجليزية
منشور في: Play Story Press 2026
الموضوعات:
الوصول للمادة أونلاين:ONIX_20260529T152920_9781300896340_23
الوسوم: إضافة وسم
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الوصف
الملخص:In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.