Possible Worlds in Video Games

In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is orie...

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Autore principale: Planells de la Maza, Antonio José
Natura: Online
Lingua:inglese
Pubblicazione: Play Story Press 2026
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Accesso online:ONIX_20260529T152920_9781300896340_23
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author Planells de la Maza, Antonio José
author_browse Planells de la Maza, Antonio José
author_facet Planells de la Maza, Antonio José
author_sort Planells de la Maza, Antonio José
collection Directory of Open Access Books
description In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.
format Online
id doab-20.500.12854ir-176946
institution Directory of Open Access Books
language eng
publishDate 2026
publishDateRange 2026
publishDateSort 2026
publisher Play Story Press
publisherStr Play Story Press
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spelling doab-20.500.12854ir-1769462026-05-29T13:37:21Z Possible Worlds in Video Games Planells de la Maza, Antonio José Games Narratives Education Philosophy thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems. 2026-05-29T13:37:20Z 2026-05-29T13:37:20Z 2024 book ONIX_20260529T152920_9781300896340_23 9781300896340 9781300896357 https://directory.doabooks.org/handle/20.500.12854/176946 eng image/png Attribution-NonCommercial-NoDerivatives 4.0 International https://playstorypress.org/books/possible-worlds-in-video-games-from-classic-narrative-to-meaningful-actions/ https://works.hcommons.org/records/ypmx5-fh827/files/Possible-Worlds-in-Video-Games-Repository.pdf?download=1 Play Story Press Play Story Press 10.17613/ypmx5-fh827 10.17613/ypmx5-fh827 b81bccd1-e4f6-45a3-a336-f32dd4e6af5d 9781300896340 9781300896357 Play Story Press Pittsburgh, PA open access
spellingShingle Games
Narratives
Education
Philosophy
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds
Planells de la Maza, Antonio José
Possible Worlds in Video Games
title Possible Worlds in Video Games
title_full Possible Worlds in Video Games
title_fullStr Possible Worlds in Video Games
title_full_unstemmed Possible Worlds in Video Games
title_short Possible Worlds in Video Games
title_sort possible worlds in video games
topic Games
Narratives
Education
Philosophy
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds
topic_facet Games
Narratives
Education
Philosophy
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds
url ONIX_20260529T152920_9781300896340_23
work_keys_str_mv AT planellsdelamazaantoniojose possibleworldsinvideogames