Chapter: 'Social Facilitation Due to Online Inter-classrooms Tournaments' from book: Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings

In this paper we explore the impact of an inter-classrooms math tournament implemented through internet. The strategy is to increase learning through intra-classroom collaboration generated by inter-classroom competition. Ten fourth grade classes with all their students from eight schools participat...

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Principais autores: Carlos Aguirre, Roberto Araya, Paulina Jaure, Manuel Bahamondez, Patricio Calfucura
Formato: Online
Idioma:inglês
Publicado em: Springer Nature 2021
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author Carlos Aguirre
Roberto Araya
Paulina Jaure
Manuel Bahamondez
Patricio Calfucura
author_browse Carlos Aguirre
Manuel Bahamondez
Patricio Calfucura
Paulina Jaure
Roberto Araya
author_facet Carlos Aguirre
Roberto Araya
Paulina Jaure
Manuel Bahamondez
Patricio Calfucura
author_sort Carlos Aguirre
collection Directory of Open Access Books
description In this paper we explore the impact of an inter-classrooms math tournament implemented through internet. The strategy is to increase learning through intra-classroom collaboration generated by inter-classroom competition. Ten fourth grade classes with all their students from eight schools participated. During previous weeks students practiced on-line and played a cloud based board game designed to learn word problems. Afterwards, all students participated on an inter-classroom tournament. They played on-line synchronously during 60 min. The game was played in dyads formed from different schools. The list of each classroom average score was published every 5 min on each student computer. We found an important social facilitation effect: a significant improvement on the performance of male students weak on math, and therefore a reduction on the performance gap between mathematically weak and strong male students. The improvement of female students weak on math was also significant but lower.
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institution Directory of Open Access Books
language eng
publishDate 2021
publishDateRange 2021
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publisher Springer Nature
publisherStr Springer Nature
record_format ojs
spelling doab-20.500.12854ir-632672022-02-11T15:07:51Z Chapter: 'Social Facilitation Due to Online Inter-classrooms Tournaments' from book: Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings Carlos Aguirre Roberto Araya Paulina Jaure Manuel Bahamondez Patricio Calfucura LB5-3640 gamification inclusion engagement motivation game-based learning learning ICT In this paper we explore the impact of an inter-classrooms math tournament implemented through internet. The strategy is to increase learning through intra-classroom collaboration generated by inter-classroom competition. Ten fourth grade classes with all their students from eight schools participated. During previous weeks students practiced on-line and played a cloud based board game designed to learn word problems. Afterwards, all students participated on an inter-classroom tournament. They played on-line synchronously during 60 min. The game was played in dyads formed from different schools. The list of each classroom average score was published every 5 min on each student computer. We found an important social facilitation effect: a significant improvement on the performance of male students weak on math, and therefore a reduction on the performance gap between mathematically weak and strong male students. The improvement of female students weak on math was also significant but lower. 2021-02-12T10:15:32Z 2021-02-12T10:15:32Z 2017-11-27 17:09:12 2016 chapter 24715 0302-9743 / 1611-3349 https://directory.doabooks.org/handle/20.500.12854/63267 eng Lecture Notes in Computer Science image/jpeg Attribution 4.0 International http://www.springer.com/us/book/9783319451527 https://link.springer.com/chapter/10.1007/978-3-319-45153-4_2 Springer Nature 10.1007/978-3-319-45153-4_2 10.1007/978-3-319-45153-4_2 9fa3421d-f917-4153-b9ab-fc337c396b5a 9783319451527 9783319451534 13 open access
spellingShingle LB5-3640
gamification
inclusion
engagement
motivation
game-based learning
learning
ICT
Carlos Aguirre
Roberto Araya
Paulina Jaure
Manuel Bahamondez
Patricio Calfucura
Chapter: 'Social Facilitation Due to Online Inter-classrooms Tournaments' from book: Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings
title Chapter: 'Social Facilitation Due to Online Inter-classrooms Tournaments' from book: Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings
title_full Chapter: 'Social Facilitation Due to Online Inter-classrooms Tournaments' from book: Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings
title_fullStr Chapter: 'Social Facilitation Due to Online Inter-classrooms Tournaments' from book: Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings
title_full_unstemmed Chapter: 'Social Facilitation Due to Online Inter-classrooms Tournaments' from book: Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings
title_short Chapter: 'Social Facilitation Due to Online Inter-classrooms Tournaments' from book: Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings
title_sort chapter social facilitation due to online inter classrooms tournaments from book adaptive and adaptable learning 11th european conference on technology enhanced learning ec tel 2016 lyon france september 13 16 2016 proceedings
topic LB5-3640
gamification
inclusion
engagement
motivation
game-based learning
learning
ICT
topic_facet LB5-3640
gamification
inclusion
engagement
motivation
game-based learning
learning
ICT
url 24715
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