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Temat: Computer Games
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Temat: thema EDItEUR::P Mathematics and Science::PB Mathematics::PBU Optimization::PBUD Game theory
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Temat: Culture
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Temat: Best practices
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Learning, Education & Games: Volume Four
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Learning, Education & Games: Volume One
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Learning, Education & Games: Volume Three
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Learning, Education & Games: Volume Two
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Possible Worlds in Video Games
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Roll for Learning
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Autor: Alvarez Igarzabal, Federico
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Autor: Bauer, René
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Autor: Kocher, Mela
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Time and Space in Video Games
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Autor: Aurora Garc
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Autor: Bauer, René
Autor: Borden, Carol
Autor: Borland, John
Autor: Carter, Marcus
Autor: Dikkers, Seann
Autor: Driscoll, Ian
Autor: Hamayon, Roberte
Autor: King, Brad
Autor: Kocher, Mela
Autor: Manuel I. Ibanez
Autor: Munroe, Jim
Autor: Nikolaos Georgantzis
Autor: Planells de la Maza, Antonio José
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Personality and Cognition in Economic Decision Making
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Podobne zapisy: Great and Small Games in Central Asia and the South Caucasus
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Podobne zapisy: Learning, Education & Games: Volume Four
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Podobne zapisy: Possible Worlds in Video Games
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Podobne zapisy: Teacher Craft
Podobne zapisy: The Cultural Gutter
Podobne zapisy: Toward a Ludic Architecture
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Klangwelten digitaler Spiele
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Trauma im Computerspiel
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Krankheit in Digitalen Spielen. Interdisziplinäre Betrachtungen
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Spiel*Kritik
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Die Problematisierung von Gewalt in Computerspielen
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Zwischen Spiel und Story
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Krankheit in Digitalen Spielen
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Die dunkle Seite des Spiels
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Computerspielforschung:
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Express yourself!
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Erzählen im Imperativ
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Gewalt im Computerspiel
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Jahrbuch für Kulturpolitik 2023/24
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Memes - Formen und Folgen eines Internetphänomens
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Perspektiven pragmatischer Medienphilosophie
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Wie postdigital schreiben?
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Feeds, Tweets & Timelines - Schreibweisen der Gegenwart in Sozialen Medien
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Digitalität tanzen!
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Der Star und seine Nutzer
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Ästhetiken in Kindheit und Jugend
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Unsettling Catan
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Video thrills the Radio Star
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Earth and Beyond in Tumultuous Times
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Digitale Kollektivität?
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Podobne zapisy: Narratives Crossing Boundaries
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Podobne zapisy: Great and Small Games in Central Asia and the South Caucasus
Podobne zapisy: Time and Space in Video Games
Podobne zapisy: Dungeons & Dreamers
Podobne zapisy: Game Design Snacks
Podobne zapisy: Learning, Education & Games: Volume Four
Podobne zapisy: Learning, Education & Games: Volume One
Podobne zapisy: Learning, Education & Games: Volume Three
Podobne zapisy: Learning, Education & Games: Volume Two
Podobne zapisy: Possible Worlds in Video Games
Podobne zapisy: Roll for Learning
Podobne zapisy: Teacher Craft
Podobne zapisy: The Cultural Gutter
Podobne zapisy: Toward a Ludic Architecture
Podobne zapisy: Well Played 1.0
Podobne zapisy: Well Played 2.0
Podobne zapisy: Well Played 3.0
Podobne zapisy: Well Played
Podobne zapisy: Well Played Retrospective
Podobne zapisy: Gardens and Medicinal Virtues
Podobne zapisy: Why We Play
Podobne zapisy: Games and Rules
Podobne zapisy: Game Theory and Institutional Economics
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Narrative Mechanics
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Time and Space in Video Games
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Playful Materialities
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Video Games and Mental Health
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stories in between
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Esports and the Media
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Klangwelten digitaler Spiele
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Games and Rules
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Sameness and Repetition in Contemporary Media Culture
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Beyond Narrative
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Fictional Practices of Spirituality I
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Spiel*Kritik
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Metareference in Videogames
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Creative Crowds
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Playing at a Distance
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Trauma im Computerspiel
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Video Game Characters and Transmedia Storytelling
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Cross-Media Communications
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Gaming and the Arts of Storytelling
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Paratextualizing Games
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Gaming the Metaverse
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Games and Bereavement
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Gewalt im Computerspiel
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Podcasting as an Intimate Medium
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