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Temat: Computer Games

  • Temat: Learning
  • Temat: Media
  • Temat: Media Studies
  • Temat: Play
  • Temat: Analysis
  • Temat: Media Aesthetics
  • Temat: Popular Culture
  • Temat: Well played
  • Temat: thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and technique...
  • Temat: thema EDItEUR::P Mathematics and Science::PB Mathematics::PBU Optimization::PBUD Game theory
  • Temat: Criticism
  • Temat: Digital Media
  • Temat: Culture
  • Temat: Game Studies
  • Temat: Video Games
  • Temat: thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural a...
  • Temat: Best practices
  • Temat: Classroom
  • Temat: Deception
  • Temat: Design
  • Temat: Game Design
  • Temat: Space
  • Temat: Teaching
  • Temat: Video games
  • Temat: Advice
  • Temat: Aesthetics
  • Temat: Analog games
  • Pokaż egzemplarze jako rezultaty
  • Przeglądaj podobne kanały
  • Quick Look
    Politiken des (digitalen) Spiels
  • Quick Look
    Narratives Crossing Boundaries
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    Time and Space in Video Games
  • Quick Look
    Games and Rules
  • Quick Look
    Narrative Mechanics
  • Quick Look
    Playful Materialities

Temat: Education

  • Temat: Learning
  • Temat: Media
  • Temat: Media Studies
  • Temat: Play
  • Temat: Analysis
  • Temat: Media Aesthetics
  • Temat: Popular Culture
  • Temat: Well played
  • Temat: thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and technique...
  • Temat: thema EDItEUR::P Mathematics and Science::PB Mathematics::PBU Optimization::PBUD Game theory
  • Temat: Criticism
  • Temat: Digital Media
  • Temat: Culture
  • Temat: Game Studies
  • Temat: Video Games
  • Temat: thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural a...
  • Temat: Best practices
  • Temat: Classroom
  • Temat: Deception
  • Temat: Design
  • Temat: Game Design
  • Temat: Space
  • Temat: Teaching
  • Temat: Video games
  • Temat: Advice
  • Temat: Aesthetics
  • Temat: Analog games
  • Pokaż egzemplarze jako rezultaty
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  • Quick Look
    Learning, Education & Games: Volume Four
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    Learning, Education & Games: Volume One
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    Learning, Education & Games: Volume Three
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    Learning, Education & Games: Volume Two
  • Quick Look
    Possible Worlds in Video Games
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    Roll for Learning

Autor: Alvarez Igarzabal, Federico

  • Autor: Bauer, René
  • Autor: Borden, Carol
  • Autor: Borland, John
  • Autor: Carter, Marcus
  • Autor: Dikkers, Seann
  • Autor: Driscoll, Ian
  • Autor: Hamayon, Roberte
  • Autor: King, Brad
  • Autor: Kocher, Mela
  • Autor: Manuel I. Ibanez
  • Autor: Munroe, Jim
  • Autor: Nikolaos Georgantzis
  • Autor: Planells de la Maza, Antonio José
  • Autor: Schellenberg, James
  • Autor: Suter, Beat
  • Autor: Szego, Chris
  • Autor: Walz, Steffen P.
  • Pokaż egzemplarze jako rezultaty
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  • Quick Look
    Time and Space in Video Games

Autor: Aurora Garc

  • Autor: Bauer, René
  • Autor: Borden, Carol
  • Autor: Borland, John
  • Autor: Carter, Marcus
  • Autor: Dikkers, Seann
  • Autor: Driscoll, Ian
  • Autor: Hamayon, Roberte
  • Autor: King, Brad
  • Autor: Kocher, Mela
  • Autor: Manuel I. Ibanez
  • Autor: Munroe, Jim
  • Autor: Nikolaos Georgantzis
  • Autor: Planells de la Maza, Antonio José
  • Autor: Schellenberg, James
  • Autor: Suter, Beat
  • Autor: Szego, Chris
  • Autor: Walz, Steffen P.
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    Personality and Cognition in Economic Decision Making

Podobne zapisy: Politiken des (digitalen) Spiels

  • Podobne zapisy: Great and Small Games in Central Asia and the South Caucasus
  • Podobne zapisy: Time and Space in Video Games
  • Podobne zapisy: Dungeons & Dreamers
  • Podobne zapisy: Game Design Snacks
  • Podobne zapisy: Learning, Education & Games: Volume Four
  • Podobne zapisy: Learning, Education & Games: Volume One
  • Podobne zapisy: Learning, Education & Games: Volume Three
  • Podobne zapisy: Learning, Education & Games: Volume Two
  • Podobne zapisy: Possible Worlds in Video Games
  • Podobne zapisy: Roll for Learning
  • Podobne zapisy: Teacher Craft
  • Podobne zapisy: The Cultural Gutter
  • Podobne zapisy: Toward a Ludic Architecture
  • Podobne zapisy: Well Played 1.0
  • Podobne zapisy: Well Played 2.0
  • Podobne zapisy: Well Played 3.0
  • Podobne zapisy: Well Played
  • Podobne zapisy: Well Played Retrospective
  • Podobne zapisy: Gardens and Medicinal Virtues
  • Podobne zapisy: Why We Play
  • Podobne zapisy: Games and Rules
  • Podobne zapisy: Game Theory and Institutional Economics
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  • Quick Look
    Klangwelten digitaler Spiele
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    Trauma im Computerspiel
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    Krankheit in Digitalen Spielen. Interdisziplinäre Betrachtungen
  • Quick Look
    Spiel*Kritik
  • Quick Look
    Die Problematisierung von Gewalt in Computerspielen
  • Quick Look
    Zwischen Spiel und Story
  • Quick Look
    Krankheit in Digitalen Spielen
  • Quick Look
    Die dunkle Seite des Spiels
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    Computerspielforschung:
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    Express yourself!
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    Erzählen im Imperativ
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    Gewalt im Computerspiel
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    Jahrbuch für Kulturpolitik 2023/24
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    Memes - Formen und Folgen eines Internetphänomens
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    Perspektiven pragmatischer Medienphilosophie
  • Quick Look
    Wie postdigital schreiben?
  • Quick Look
    Feeds, Tweets & Timelines - Schreibweisen der Gegenwart in Sozialen Medien
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    Digitalität tanzen!
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    Der Star und seine Nutzer
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    Ästhetiken in Kindheit und Jugend
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    Unsettling Catan
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    Video thrills the Radio Star
  • Quick Look
    Earth and Beyond in Tumultuous Times
  • Quick Look
    Digitale Kollektivität?

Podobne zapisy: Narratives Crossing Boundaries

  • Podobne zapisy: Great and Small Games in Central Asia and the South Caucasus
  • Podobne zapisy: Time and Space in Video Games
  • Podobne zapisy: Dungeons & Dreamers
  • Podobne zapisy: Game Design Snacks
  • Podobne zapisy: Learning, Education & Games: Volume Four
  • Podobne zapisy: Learning, Education & Games: Volume One
  • Podobne zapisy: Learning, Education & Games: Volume Three
  • Podobne zapisy: Learning, Education & Games: Volume Two
  • Podobne zapisy: Possible Worlds in Video Games
  • Podobne zapisy: Roll for Learning
  • Podobne zapisy: Teacher Craft
  • Podobne zapisy: The Cultural Gutter
  • Podobne zapisy: Toward a Ludic Architecture
  • Podobne zapisy: Well Played 1.0
  • Podobne zapisy: Well Played 2.0
  • Podobne zapisy: Well Played 3.0
  • Podobne zapisy: Well Played
  • Podobne zapisy: Well Played Retrospective
  • Podobne zapisy: Gardens and Medicinal Virtues
  • Podobne zapisy: Why We Play
  • Podobne zapisy: Games and Rules
  • Podobne zapisy: Game Theory and Institutional Economics
  • Zobacz zapis
  • Przeglądaj podobne kanały
  • Quick Look
    Narrative Mechanics
  • Quick Look
    Time and Space in Video Games
  • Quick Look
    Playful Materialities
  • Quick Look
    Video Games and Mental Health
  • Quick Look
    stories in between
  • Quick Look
    Esports and the Media
  • Quick Look
    Klangwelten digitaler Spiele
  • Quick Look
    Games and Rules
  • Quick Look
    Sameness and Repetition in Contemporary Media Culture
  • Quick Look
    Beyond Narrative
  • Quick Look
    Fictional Practices of Spirituality I
  • Quick Look
    Spiel*Kritik
  • Quick Look
    Metareference in Videogames
  • Quick Look
    Creative Crowds
  • Quick Look
    Playing at a Distance
  • Quick Look
    Trauma im Computerspiel
  • Quick Look
    Video Game Characters and Transmedia Storytelling
  • Quick Look
    Cross-Media Communications
  • Quick Look
    Gaming and the Arts of Storytelling
  • Quick Look
    Paratextualizing Games
  • Quick Look
    Gaming the Metaverse
  • Quick Look
    Games and Bereavement
  • Quick Look
    Gewalt im Computerspiel
  • Quick Look
    Podcasting as an Intimate Medium

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