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Bilatu kanal gehiago:

Gaia: marketing

  • Gaia: advertising
  • Gaia: education
  • Gaia: media studies
  • Gaia: news service
  • Gaia: real-time marketing
  • Gaia: thema EDItEUR::J Society and Social Sciences::JM Psychology
  • Gaia: bic Book Industry Communication::J Society & social sciences::JM Psychology
  • Gaia: culture
  • Gaia: innovation
  • Gaia: Q1-390
  • Gaia: BF1-990
  • Gaia: art
  • Gaia: entrepreneurship
  • Gaia: gender
  • Gaia: n/a
  • Gaia: ustvarjalnost
  • Gaia: collaboration
  • Gaia: divergent thinking
  • Gaia: learning
  • Gaia: sociology
  • Gaia: technology
  • Gaia: design
  • Gaia: emotion
  • Gaia: ethics
  • Gaia: philosophy
  • Gaia: psychology
  • Gaia: COVID-19
  • Erakutsi aleak bilaketaren emaitzetan
  • Bilatu lotutako kanalak
  • Quick Look
    Future for Public Service Television
  • Quick Look
    The Presence Project
  • Quick Look
    Linguistic creativity in marketing
  • Quick Look
    Chapter Introduction
  • Quick Look
    Chapter Linguistic creativity as a feature of the text
  • Quick Look
    Chapter Intertextual references as a manifestation of advertising creativity on the example of the Lidl chain of stores
  • Quick Look
    Chapter Word-formation neologisms as an element of an advertising message on the Internet (on the example of the Lidl Polska fan page)
  • Quick Look
    Chapter Linguistic creativity in social media (via the example of Facebook pages of coffee shops)
  • Quick Look
    Chapter „Catch the dream for all night”. Characteristic of the advertisements in the medical journals
  • Quick Look
    Chapter Linguistic creativity and evaluation in news headlines (on the example of Wiadomości and Wydarzenia)
  • Quick Look
    Chapter The Use of Marketing Slogans in Municipal Marketing - selected aspects
  • Quick Look
    Chapter Psia Kość! Linguistic creativity in the names of board and card games
  • Quick Look
    Chapter Communication strategies in the names and descriptions of pop culture podcasts
  • Quick Look
    Chapter Creative use of word and image in marketing strategies (on the example of real-time marketing)
  • Quick Look
    Chapter Real-time Marketing in Marketing Strategy of Barilla
  • Quick Look
    Chapter The impact of the coronavirus pandemic on advertising communication of brands in the outdoor space. Real-time marketing in practice
  • Quick Look
    Chapter Digital storytelling - brand narratives in social media (analysis based on the example of the "Vianek" brand)
  • Quick Look
    Chapter Monomyth – a universal narrative structure in building a brand image
  • Quick Look
    Chapter Storytelling as a tool for creating a brand image

Gaia: storytelling

  • Gaia: advertising
  • Gaia: education
  • Gaia: media studies
  • Gaia: news service
  • Gaia: real-time marketing
  • Gaia: thema EDItEUR::J Society and Social Sciences::JM Psychology
  • Gaia: bic Book Industry Communication::J Society & social sciences::JM Psychology
  • Gaia: culture
  • Gaia: innovation
  • Gaia: Q1-390
  • Gaia: BF1-990
  • Gaia: art
  • Gaia: entrepreneurship
  • Gaia: gender
  • Gaia: n/a
  • Gaia: ustvarjalnost
  • Gaia: collaboration
  • Gaia: divergent thinking
  • Gaia: learning
  • Gaia: sociology
  • Gaia: technology
  • Gaia: design
  • Gaia: emotion
  • Gaia: ethics
  • Gaia: philosophy
  • Gaia: psychology
  • Gaia: COVID-19
  • Erakutsi aleak bilaketaren emaitzetan
  • Bilatu lotutako kanalak
  • Quick Look
    Imagining Transmedia
  • Quick Look
    Linguistic creativity in marketing
  • Quick Look
    Chapter Introduction
  • Quick Look
    Chapter Linguistic creativity as a feature of the text
  • Quick Look
    Chapter Intertextual references as a manifestation of advertising creativity on the example of the Lidl chain of stores
  • Quick Look
    Chapter Word-formation neologisms as an element of an advertising message on the Internet (on the example of the Lidl Polska fan page)
  • Quick Look
    Chapter Linguistic creativity in social media (via the example of Facebook pages of coffee shops)
  • Quick Look
    Chapter „Catch the dream for all night”. Characteristic of the advertisements in the medical journals
  • Quick Look
    Chapter Linguistic creativity and evaluation in news headlines (on the example of Wiadomości and Wydarzenia)
  • Quick Look
    Chapter The Use of Marketing Slogans in Municipal Marketing - selected aspects
  • Quick Look
    Chapter Psia Kość! Linguistic creativity in the names of board and card games
  • Quick Look
    Chapter Communication strategies in the names and descriptions of pop culture podcasts
  • Quick Look
    Chapter Creative use of word and image in marketing strategies (on the example of real-time marketing)
  • Quick Look
    Chapter Real-time Marketing in Marketing Strategy of Barilla
  • Quick Look
    Chapter The impact of the coronavirus pandemic on advertising communication of brands in the outdoor space. Real-time marketing in practice
  • Quick Look
    Chapter Digital storytelling - brand narratives in social media (analysis based on the example of the "Vianek" brand)
  • Quick Look
    Chapter Monomyth – a universal narrative structure in building a brand image
  • Quick Look
    Chapter Storytelling as a tool for creating a brand image
  • Quick Look
    Gifted Education, Creativity and Leadership Development

Egilea: Ravbar, Marjan

  • Egilea: Burska, Katarzyna
  • Egilea: Chorna, Marta
  • Egilea: Cieśla, Bartłomiej
  • Egilea: Czopek, Miłosz
  • Egilea: Drozd, Barbara
  • Egilea: Furmaniak, Katarzyna
  • Egilea: Gielarek-Gorczyca, Krystyna
  • Egilea: Głowacz, Anna
  • Egilea: Kacperska, Beata
  • Egilea: Kijowska, Olena
  • Egilea: Kozina, Jani
  • Egilea: Księcikowska, Magdalena
  • Egilea: Kujawiak, Aleksandra
  • Egilea: Lehikoinen, Kai
  • Egilea: Rakoczy, Anna
  • Egilea: Różalska, Marianna
  • Egilea: Zwolińska, Paulina
  • Egilea: Aguiar, António Augusto
  • Egilea: Anna Abraham
  • Egilea: Anna M. Borghi
  • Egilea: Annalisa Setti
  • Egilea: Bernard A. Nijstad
  • Egilea: Bianchini, Massimo
  • Egilea: Bole, David
  • Egilea: Breugst, Nicola
  • Egilea: Broome, Jeff
  • Egilea: Burbridge, Ben
  • Egilea: Carola Salvi
  • Erakutsi aleak bilaketaren emaitzetan
  • Bilatu lotutako kanalak
  • Quick Look
    Geografski pogledi na družbo znanja v Sloveniji
  • Quick Look
    Geografski vidiki ustvarjalnosti
  • Quick Look
    Razvojni dejavniki v Sloveniji – ustvarjalnost in naložbe

Egilea: Banach, Agnieszka

  • Egilea: Burska, Katarzyna
  • Egilea: Chorna, Marta
  • Egilea: Cieśla, Bartłomiej
  • Egilea: Czopek, Miłosz
  • Egilea: Drozd, Barbara
  • Egilea: Furmaniak, Katarzyna
  • Egilea: Gielarek-Gorczyca, Krystyna
  • Egilea: Głowacz, Anna
  • Egilea: Kacperska, Beata
  • Egilea: Kijowska, Olena
  • Egilea: Kozina, Jani
  • Egilea: Księcikowska, Magdalena
  • Egilea: Kujawiak, Aleksandra
  • Egilea: Lehikoinen, Kai
  • Egilea: Rakoczy, Anna
  • Egilea: Różalska, Marianna
  • Egilea: Zwolińska, Paulina
  • Egilea: Aguiar, António Augusto
  • Egilea: Anna Abraham
  • Egilea: Anna M. Borghi
  • Egilea: Annalisa Setti
  • Egilea: Bernard A. Nijstad
  • Egilea: Bianchini, Massimo
  • Egilea: Bole, David
  • Egilea: Breugst, Nicola
  • Egilea: Broome, Jeff
  • Egilea: Burbridge, Ben
  • Egilea: Carola Salvi
  • Erakutsi aleak bilaketaren emaitzetan
  • Bilatu lotutako kanalak
  • Quick Look
    Linguistic creativity in marketing
  • Quick Look
    Chapter Intertextual references as a manifestation of advertising creativity on the example of the Lidl chain of stores

Antzeko izenburuak: Future for Public Service Television

  • Antzeko izenburuak: Technoprecarious
  • Antzeko izenburuak: Black Film British Cinema II
  • Antzeko izenburuak: The Presence Project
  • Antzeko izenburuak: Photography After Capitalism
  • Antzeko izenburuak: The Videogame Industry Does Not Exist
  • Antzeko izenburuak: Game Theory
  • Antzeko izenburuak: Leadership
  • Antzeko izenburuak: Technology in Learning
  • Antzeko izenburuak: Emotion Recognition
  • Antzeko izenburuak: Sustainable E-learning and Education with Intelligence
  • Antzeko izenburuak: Creativity, Intelligence, and Collaboration in 21st Century Education: An Interd...
  • Antzeko izenburuak: Chapter Artful care for self and others in daily design practice
  • Antzeko izenburuak: Chapter Digital futures/Hybrid reality
  • Antzeko izenburuak: Mobilities on the Margins
  • Antzeko izenburuak: Multiculturalism and Interculturalism
  • Antzeko izenburuak: Digital Storytelling
  • Antzeko izenburuak: Higher Education
  • Antzeko izenburuak: Gendered urban violence among Brazilians
  • Antzeko izenburuak: 66 Simple Rules for Entrepreneurs
  • Antzeko izenburuak: Maker Education Meets Technology Education
  • Antzeko izenburuak: Objets de désir dans la littérature et les arts de l’image
  • Antzeko izenburuak: Traduire le double langage : double jeu et double sens
  • Ikusi Erregistroa
  • Bilatu lotutako kanalak
  • Quick Look
    Future Gaming
  • Quick Look
    Sonic Agency
  • Quick Look
    Death of Public Knowledge?
  • Quick Look
    Broadcast 41
  • Quick Look
    Technoprecarious
  • Quick Look
    Economic Science Fictions
  • Quick Look
    Unprecedented?
  • Quick Look
    Passport to Peckham
  • Quick Look
    Stuart Hall
  • Quick Look
    Futilitarianism
  • Quick Look
    Truth
  • Quick Look
    Can Markets Solve Problems?
  • Quick Look
    Regime of Obstruction
  • Quick Look
    The Semi-Future Democracy
  • Quick Look
    The New Internationalists
  • Quick Look
    Photography After Capitalism
  • Quick Look
    Bikes and Bloomers
  • Quick Look
    The Presence Project
  • Quick Look
    Tourism Geopolitics
  • Quick Look
    Reviving Classical Liberalism Against Populism
  • Quick Look
    Société, économie et civilisation
  • Quick Look
    Data Practices
  • Quick Look
    Rousseau’s Politics of Taste
  • Quick Look
    Media Policy for the Digital Age

Antzeko izenburuak: Bikes and Bloomers

  • Antzeko izenburuak: Technoprecarious
  • Antzeko izenburuak: Black Film British Cinema II
  • Antzeko izenburuak: The Presence Project
  • Antzeko izenburuak: Photography After Capitalism
  • Antzeko izenburuak: The Videogame Industry Does Not Exist
  • Antzeko izenburuak: Game Theory
  • Antzeko izenburuak: Leadership
  • Antzeko izenburuak: Technology in Learning
  • Antzeko izenburuak: Emotion Recognition
  • Antzeko izenburuak: Sustainable E-learning and Education with Intelligence
  • Antzeko izenburuak: Creativity, Intelligence, and Collaboration in 21st Century Education: An Interd...
  • Antzeko izenburuak: Chapter Artful care for self and others in daily design practice
  • Antzeko izenburuak: Chapter Digital futures/Hybrid reality
  • Antzeko izenburuak: Mobilities on the Margins
  • Antzeko izenburuak: Multiculturalism and Interculturalism
  • Antzeko izenburuak: Digital Storytelling
  • Antzeko izenburuak: Higher Education
  • Antzeko izenburuak: Gendered urban violence among Brazilians
  • Antzeko izenburuak: 66 Simple Rules for Entrepreneurs
  • Antzeko izenburuak: Maker Education Meets Technology Education
  • Antzeko izenburuak: Objets de désir dans la littérature et les arts de l’image
  • Antzeko izenburuak: Traduire le double langage : double jeu et double sens
  • Ikusi Erregistroa
  • Bilatu lotutako kanalak
  • Quick Look
    Mendings
  • Quick Look
    Chapter FASHION ARCHIVE AS METAMEDIUM
  • Quick Look
    España viste a la francesa
  • Quick Look
    Chapter The emperor is naked
  • Quick Look
    Chapter Dematerializing fashion. Improving design-led sustainable and hybrid retail experiences via digital twins
  • Quick Look
    Chapter Light it up
  • Quick Look
    Chapter Fashion and the metaverse
  • Quick Look
    Chapter Crafting hybrid workflows for the design of augmented textile artefacts
  • Quick Look
    Antigender Fashion
  • Quick Look
    Chapter Convincing fashion consumers to go green
  • Quick Look
    Estudos em Moda e Design: Hilar la diversidad
  • Quick Look
    Chapter Future fashion
  • Quick Look
    Design, Gestaltung, Formatività
  • Quick Look
    Fashion Fictions
  • Quick Look
    Wearable Utopias
  • Quick Look
    How Textile Communicates
  • Quick Look
    Sustentabilidade e ensino de moda
  • Quick Look
    Textiles in Ancient Mediterranean Iconography
  • Quick Look
    Lace Narratives
  • Quick Look
    Modenetze - Modeschwärme
  • Quick Look
    Fashion Meets Socialism: Fashion industry in the Soviet Union after the Second World War
  • Quick Look
    Bally - A History of Footwear in the Interwar Period
  • Quick Look
    Minding Her Business
  • Quick Look
    Minding Her Business

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