Former les enseignants à et par la programmation informatique cocréative en formation initiale

This chapter focuses on programming. It describes a pedagogical research-creation ecosystem in which students (trainee teachers) develop skills in action to engage their students in computational thinking. Guided by an experiential approach, the environment proposed by the trainer is filled with cha...

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Hlavní autoři: Longuet, Frédérique, GÓMEZ ZERMEÑO, Marcela Georgina
Médium: Online
Jazyk:francouzština
Vydáno: Enseigner, apprendre, former à l’informatique à l'école : regards croisés 2025
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On-line přístup:https://directory.doabooks.org/handle/20.500.12854/150610
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Shrnutí:This chapter focuses on programming. It describes a pedagogical research-creation ecosystem in which students (trainee teachers) develop skills in action to engage their students in computational thinking. Guided by an experiential approach, the environment proposed by the trainer is filled with challenges and resources, but above all with spaces for peer interaction enabling collaboration and creativity to touch on complex thinking through these varied interactions. From a methodological point of view, the researchers use student project portfolios to measure levels of competence in complex thinking, applied to co-creative programming.