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Playful Materialities
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Playing at a Distance
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Narrative Mechanics
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Playing Dystopia
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Repairing Play
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Paratextualizing Games
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Klangwelten digitaler Spiele
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Spiel*Kritik
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Mental Health | Atmospheres | Video Games
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Gewalt im Computerspiel
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Treacherous Play
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Games and Rules
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Video Games and Mental Health
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Modes of Esports Engagement in Overwatch
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Play Between Worlds
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Games and Bereavement
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Computerspielforschung:
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Gaming the Metaverse
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Old World Blues
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Ludotopia
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What is the Avatar?
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Narratives Crossing Boundaries
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Zwischen Spiel und Story
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Ludic Images
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Save Point
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Đề tài: Games
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Đề tài: Materiality
Đề tài: Media
Đề tài: Culture
Đề tài: Popular Culture
Đề tài: Computer Games
Đề tài: Media Aesthetics
Đề tài: Digital Media
Đề tài: Media Studies
Đề tài: thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural...
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Quick Look
Well Played 3.0
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Well Played
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Game Theory and Institutional Economics
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Learning, Education & Games: Volume Four
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The Cultural Gutter
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Great and Small Games in Central Asia and the South Caucasus
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Dungeons & Dreamers
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Narrative Mechanics
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Game Design Snacks
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Personality and Cognition in Economic Decision Making
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Politiken des (digitalen) Spiels
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Roll for Learning
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Well Played Retrospective
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Learning, Education & Games: Volume Two
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Well Played 1.0
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Learning, Education & Games: Volume Three
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Teacher Craft
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Toward a Ludic Architecture
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Games and Rules
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Time and Space in Video Games
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Gardens and Medicinal Virtues
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Learning, Education & Games: Volume One
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Playful Materialities
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Well Played 2.0
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Đề tài: Culture
Đề tài: Popular Culture
Đề tài: Computer Games
Đề tài: Media Aesthetics
Đề tài: Digital Media
Đề tài: Media Studies
Đề tài: thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural...
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Ludic Edulinguistics
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Playthings and Playtimes
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Barriers to Play and Recreation for Children and Young People with Disabilities. Exploring Environmental Factors
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Bevegelsesfellesskap i oppveksten
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Learning, Education & Games: Volume Four
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Play as Metaphor
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Die dunkle Seite des Spiels
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Children Reinventing Cinema
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Ruinen-Ästhetik
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The Psychgeist of Pop Culture
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Professors at Play AI Playbook
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Politiken des (digitalen) Spiels
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Klangwelten digitaler Spiele
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Make/Unmake
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Make/Unmake
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Toward a Ludic Architecture
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Medeia
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Young Children’s Play Practices with Digital Tablets
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The double game of music
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The Psychgeist of Pop Culture
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Ludic Narrans (Playing It Straight)
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Mental Health | Atmospheres | Video Games
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Ikimokyklinio amžiaus vaiko raida: žaidimas ir savireguliacija : monografija
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Digitalität tanzen!
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